
Amplitude Audio SDK
6.8#3 in game audio middlewareFree planFree planAndroidiOSLinuxmacOS
Visit
| Fact | Amplitude Audio SDK | OpenAL |
|---|---|---|
| Platforms | The SDK lists Android, iOS, Linux, OS X, and Windows as supported platforms. | The platforms page lists implementations for BSD, IRIX, Solaris, Linux, Macintosh OS 8/9, Mac OS X, Windows, Xbox, and Xbox 360. |
| Spatial audio | The engine supports stereo panning and binaural rendering with user HRTF assets, as well as Ambisonic rendering. | The API models audio sources moving in 3D space and heard from the position of a listener. |
| Support | The documentation directs users with installation issues to Discord and recommends Discord community support or GitHub issues for troubleshooting. | The maker site links developers to documentation and an OpenAL mailing list for platform questions. |
No prices published.
Amplitude Audio SDK suits game developers who need configurable audio processing and spatial audio across supported platforms. Its beta status and development-only nightly builds make it less suited to production use at present.
OpenAL suits developers building games or other audio applications that need 3D sound. It is also aimed at developers comfortable with OpenGL-style code.