
Amplitude Audio SDK
6.8#3 in game audio middlewareFree planFree planAndroidiOSLinuxmacOS
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| Fact | Amplitude Audio SDK | OpenAL Soft |
|---|---|---|
| Integrations | Official integrations are available for O3DE, ezEngine, Godot 4+, and Flax Engine. | The site says loopback devices can be used for playback to interface with other audio systems. |
| Platforms | The SDK lists Android, iOS, Linux, OS X, and Windows as supported platforms. | The library supports Linux, Windows, Android, OS X, iOS, and other platforms. |
| Purpose | Amplitude is a cross-platform audio engine designed for games and supports audio for 2D, 3D, and VR/AR environments. | OpenAL Soft is a software implementation of the OpenAL 3D audio API for playing audio in a virtual 3D environment. |
| Spatial audio | The engine supports stereo panning and binaural rendering with user HRTF assets, as well as Ambisonic rendering. | The API handles distance attenuation, Doppler shift, and directional sound emitters. |
| Support | The documentation directs users with installation issues to Discord and recommends Discord community support or GitHub issues for troubleshooting. | The project directs users to its GitHub issue tracker for bugs and feature requests and to the #openal IRC channel for help. |
Amplitude Audio SDK suits game developers who need configurable audio processing and spatial audio across supported platforms. Its beta status and development-only nightly builds make it less suited to production use at present.
OpenAL Soft suits developers incorporating a reusable 3D audio library into projects. Its listed runtime platforms include Windows, macOS, Linux, and Android, with additional API and self-hosted platform listings.