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YATME

YATME is a browser-based OpenTibia map editor for Tibia 15.00+ client data.

Place
#24 of 28
Score
5.9
YATME's website

What YATME is

YATME is a browser-based OpenTibia map editor for Tibia 15.00+ client data. It renders and edits OTBM map files using sprite data extracted from the Tibia client, with tools for tilemaps and entity placement. The project is designed for map development and administration and can be hosted alongside an OTS server. Docker Compose and Docker run instructions make the editor available at localhost port 8080 by default. Running it requires asset files from a Tibia 15.00+ client and an .otbm map; related sidecar XML files are optional. Client assets are mounted read-only while map files are read-write so edits can be saved. Sprite sheets are converted from .bmp.lzma to PNG on first startup, and the cache persists across restarts. YATME is MIT licensed, built with React 19, PixiJS 8, TypeScript, and Vite.

Good

  • Browser-based OTBM map editing
  • Docker deployment instructions included
  • Tilemap and entity placement tools
  • MIT-licensed open-source project
  • Sprite cache persists across restarts

Watch out

  • Requires Tibia 15.00+ client assets
  • Requires an .otbm map file
  • Local development requires Node.js 22 or later
  • Self-hosted deployment

Who it suits

YATME suits OpenTibia developers and administrators working with Tibia 15.00+ maps. It is intended for self-hosted or local setups, including use beside an OTS server.

Verdict

YATME provides a focused, self-hosted browser editor for OpenTibia maps. Its Docker setup and MIT license support local control, but users must supply compatible Tibia assets and map files.

Plans and prices

From YATME's own pricing page, checked 4 Oct 2026.

All about pricing
PlanPriceWhat it gives you
FreeFreeMIT-licensed · self-hosted with Docker or run locally · requires Tibia 15.00+ client assets

The facts

Each one read from YATME's own pages, with the date it was checked.

What it does

Asset storage
The Docker setup mounts Tibia client assets read-only and map files read-write so the editor can save changes.checked 4 Oct 2026
Deployment
The README provides Docker Compose and Docker run instructions, with the editor available at localhost port 8080 by default.checked 4 Oct 2026
Inspiration
The project says it was inspired by Remere's Map Editor.checked 4 Oct 2026
License
The repository identifies the project as MIT licensed.checked 4 Oct 2026
Local development
The README lists Node.js 22 or later as a prerequisite for local development.checked 4 Oct 2026
Map files
It renders and edits OTBM map files using sprite data extracted from the Tibia client.checked 4 Oct 2026
Purpose
YATME is a browser-based OpenTibia map editor for Tibia 15.00+ client data.checked 4 Oct 2026
Required assets
The editor requires asset files from a Tibia 15.00+ client, an .otbm map file, and optionally related sidecar XML files.checked 4 Oct 2026
Self-hosting
The README describes hosting the editor alongside an OTS server for map development and administration.checked 4 Oct 2026
Sprite handling
On first startup, sprite sheets are automatically converted from .bmp.lzma to PNG, and the converted sprite cache persists across container restarts.checked 4 Oct 2026
Technology
The project is built with React 19, PixiJS 8, TypeScript, and Vite.checked 4 Oct 2026

The company

Maker information
The repository is publicly hosted under the GitHub account knobik; the opened maker pages do not state a company name, headquarters, or founding date.checked 4 Oct 2026

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