GridCraft
- Android app
- Not listed
- Free plan
- Yes
- Paid plans from
- $3.99/mo
- Runs on
- api, Linux, Mac, Web, Windows

Summary
GridCraft is a tile map editor for game developers, available in a browser and as a desktop app. It lets users paint tiles of different sizes from one atlas onto the same map, with tools for terrain, filling, shapes, selection, stamps, and objects. The editor can open and save Tiled .tmx and .tmj maps, and its export targets include Godot 4, GameMaker, Defold, LDtk, LOVE2D, Lua, and CSV. Live collaboration shows teammates’ cursors, selections, and edits, synchronized through CRDT. The desktop app supports GitHub and GitLab for committing, pushing, and pulling map files. It can expose the open map to MCP clients, though the MCP server is off by default, binds locally, and does not yet edit infinite chunked maps. The free web editor includes all 19 tools and export formats without an account. Free accounts add three cloud maps, 25 MB total storage, one bound desktop device, and collaboration for up to three people per map. Paid options are Cloud at $3.99 per month, Team at $13.99 per month, and the desktop app at $19.99 USD per once.
Who it is for
GridCraft suits game developers who work with tile maps and need Tiled compatibility or exports for the listed engines and formats. Its free account limits cloud storage and collaboration; the desktop app is a separate purchase.
What is good
- Paints different tile sizes from one atlas.
- Opens and saves Tiled .tmx and .tmj maps.
- Exports to Godot 4, GameMaker, Defold, and more.
- Free web editor includes all 19 tools and export formats.
- Supports live collaboration with CRDT synchronization.
What to know first
- Free accounts have three cloud maps and 25 MB storage.
- Free collaboration is limited to three people per map.
- MCP does not yet edit infinite chunked maps.
Everything Xiaomi review
GridCraft: the full review
GridCraft combines map editing, collaboration, Tiled file support, and multiple export targets. The free web editor offers all listed tools and formats, while cloud accounts and the desktop app have separate limits or costs.
Overview
GridCraft is a tile map editor for game developers, with a browser editor and a separate desktop app. It is best suited to teams or solo developers who want flexible tile sizing, Tiled file compatibility, and several export routes; the main trade-off is that cloud capacity and collaboration scale are capped on the free account.
Key features
Map editing and project handoff
GridCraft lets developers paint differently sized tiles from one atlas onto the same map, a useful option when a level’s visual pieces do not fit a uniform tile size. Brush, terrain, flood fill, shape, selection, stamp, and object tools cover both tile placement and broader map work, including terrain and entity placement.
Built-in export targets include Godot 4, GameMaker, Defold, LDtk, LOVE2D, Lua, and CSV. That range gives developers several ways to carry map data into a project without limiting the editor to one engine. GridCraft also opens and saves Tiled .tmx and .tmj maps, which remain readable in Tiled; that makes it easier to try GridCraft while retaining compatibility with an existing Tiled workflow.
Collaboration and desktop tools
Live collaboration shows teammates’ cursors, selections, and edits, with changes synchronized using CRDTs. The feature is practical for shared map work, though the free account limits collaboration to three people per map; larger groups need a paid cloud plan.
The desktop app supports GitHub and GitLab for committing, pushing, and pulling map files. It can also expose an open map to MCP clients, allowing an AI agent to read and edit it. The MCP server is off by default and binds to the local machine, but it does not yet edit infinite chunked maps. That makes it a bounded desktop workflow rather than a general-purpose remote editing interface.
GridCraft documents a JSON-over-HTTPS API, with authenticated endpoints using JWT bearer tokens that expire after 24 hours. The product is in early access, and its site says updates ship most weeks. Support is directed through Discord.
Pricing
The Web editor costs 0.00 USD per free, billed $0 forever. It provides all 19 tools and every export format, with no account needed. For someone working locally in a browser and not needing cloud maps, this is a substantial starting point; its trade-off is the absence of the paid cloud quotas and synced-device allowance.
Cloud costs 3.99 USD per month, billed $3.99/month. It raises capacity to 10 cloud maps and 1 GB storage, allows five people per map, syncs all devices, and permits uploads up to 50 MB per file. It fits small projects that need shared access or synchronization, but the per-file ceiling and five-person collaboration cap remain relevant.
Team costs 13.99 USD per month, billed $13.99/month. It includes 50 cloud maps, 5 GB storage, up to 10 people per map, synced devices, and 100 MB uploads per file. This is the more appropriate cloud plan for larger collaborative projects or heavier storage needs; teams that exceed those stated limits should not assume the plan removes them.
The Desktop app costs 19.99 USD per once, billed $19.99 once. It supports Mac, Windows, and Linux, offline use, local file access, Git, the MCP server, and LAN hosting. It suits developers who specifically need desktop and offline workflows, while cloud quotas and account limits are separate considerations.
Platforms
GridCraft is available on the web and as a desktop app for Linux, macOS, and Windows. Its API is also documented. The browser editor’s no-account free access makes it the simplest way to work without committing to a cloud plan; the desktop app is the choice for offline use, local files, Git integrations, MCP, or LAN hosting.
Who it's for
GridCraft is a strong fit for game developers who use mixed-size tiles, want to export maps to one of its supported engines or formats, or need to preserve Tiled file compatibility. Small teams can use live collaboration, and desktop users gain Git integrations and an MCP option. It is less compelling for projects whose cloud storage, upload sizes, or collaboration needs exceed the plan caps, or whose workflow depends on editing infinite chunked maps through MCP.
Pros and cons
- Pros: Variable-size tiles from one atlas support maps that do not fit a uniform grid.
- Pros: Tiled .tmx and .tmj files can be opened and saved while remaining readable in Tiled.
- Pros: Exporters cover multiple engines and formats, including Godot 4, GameMaker, Defold, Lua, and CSV.
- Pros: The free web editor includes all 19 tools and export formats without an account.
- Cons: Free cloud accounts are limited to three maps, 25 MB total storage, one bound desktop device, and three collaborators per map.
- Cons: Paid cloud plans still impose per-map collaboration, storage, and upload ceilings.
- Cons: MCP does not yet support editing infinite chunked maps.
- Cons: GridCraft is in early access, so users should expect an evolving product.
Alternatives
For a broader comparison, browse Game Level Editors. Choose SonLVL if its free availability and Linux, macOS, or Windows support better fit your needs. Sprite Fusion is another freemium option, with a free web edition for personal and commercial use and unlimited projects. Choose Tiled for a free editor on Linux, macOS, or Windows with a voluntary pay-what-you-want model. LDtk is a free, open-source alternative for Linux, macOS, and Windows. J.A.C.K. offers a free plan and a Steam version for 14.99 USD per once, including beta updates. 2D Tiler is a free web option with no recurring subscriptions or arbitrary limits. Hammer++ is a free Windows modification of Valve’s Hammer editor for the Source engine. Phaser is a free, open-source framework for web development with WebGL and Canvas rendering and JavaScript or TypeScript.
Verdict
GridCraft is the right choice for developers who value variable-size tile painting, Tiled compatibility, and multiple export targets, especially if the free browser editor covers their needs or the desktop tools justify a one-time purchase. Look elsewhere if your project outgrows the cloud quotas, relies on MCP editing of infinite chunked maps, or needs a workflow outside its supported exporters.
GridCraft plans and pricing
All plansCompared on game level editors
- Free plan
- Yesgridcraft.dev
- Level dimensions
- 2dgridcraft.dev
- Tilemap tools
- Yesgridcraft.dev
- Terrain tools
- Yesgridcraft.dev
- Entity placement
- Yesgridcraft.dev
Facts
- Purpose
- GridCraft is a tile map editor for game developers that runs in a browser and as a desktop app.gridcraft.dev · 29 Sept 2026
- Variable tile sizes
- It lets users paint tiles of different sizes from one atlas onto the same map.gridcraft.dev · 29 Sept 2026
- Collaboration
- Live collaboration shows teammates’ cursors, selections, and edits, and uses CRDT synchronization.gridcraft.dev · 29 Sept 2026
- Tiled support
- GridCraft opens and saves Tiled .tmx and .tmj maps so Tiled can continue to read them.gridcraft.dev · 29 Sept 2026
- Exporters
- Built-in export targets include Godot 4, GameMaker, Defold, LDtk, LOVE2D, Lua, and CSV.gridcraft.dev · 29 Sept 2026
- Editing tools
- The editor includes brush, terrain, flood fill, shape, selection, stamp, and object tools.gridcraft.dev · 29 Sept 2026
- Integrations
- The desktop app supports GitHub and GitLab for committing, pushing, and pulling map files.gridcraft.dev · 29 Sept 2026
- AI integration
- The desktop app can expose the open map to MCP clients so an AI agent can read and edit it.gridcraft.dev · 29 Sept 2026
- AI privacy and limits
- The MCP server is off by default, binds to the local machine, and does not yet edit infinite chunked maps.gridcraft.dev · 29 Sept 2026
- Free tier limits
- Free accounts include 3 cloud maps, 25 MB total storage, 1 bound desktop device, and collaboration for up to 3 people per map.gridcraft.dev · 29 Sept 2026
- API
- The documented API uses JSON over HTTPS and authenticated endpoints use JWT bearer tokens that expire after 24 hours.gridcraft.dev · 29 Sept 2026
- Support and status
- The site directs users to Discord and says GridCraft is in early access and ships updates most weeks.gridcraft.dev · 29 Sept 2026
- Maker
- The site identifies GridCraft as a product of OmniaDev Inc.gridcraft.dev · 29 Sept 2026
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Sources
- gridcraft.dev· checked 29 Sept 2026
- gridcraft.dev/features· checked 29 Sept 2026
- gridcraft.dev/docs/workflows/open-tiled· checked 29 Sept 2026
- gridcraft.dev/docs/workflows/ai-agents· checked 29 Sept 2026
- gridcraft.dev/docs· checked 29 Sept 2026
- gridcraft.dev/docs/api· checked 29 Sept 2026
- gridcraft.dev/pricing· checked 29 Sept 2026


