Sprite Fusion

B
B tier on Game Level EditorsScore 7.2 · #3 of 27
Android app
Not listed
Free plan
Yes
Runs on
Linux, Mac, Web, Windows
spritefusion.com
The Sprite Fusion homepage

Summary

Sprite Fusion is a browser-based tilemap editor for designing 2D game maps, with a free web edition and a paid desktop edition. Users can import tilesets by dragging and dropping, loading an image, or pasting from the clipboard, then draw with pencil, fill, selection, and attributes tools. Autotile layers select tiles based on neighboring cells and support variants, weights, and reusable rule presets. Collision layers can be exported for supported targets. Game export targets include Unity, Godot 3 and 4, Defold, Bevy, Love2D, GDevelop, Phaser, Cocos, and GB Studio; other formats include TMX, Sprite Fusion JSON, PNG, and UVTT. UVTT exports can turn collision layers into wall boundaries for virtual tabletop software such as Foundry VTT. The free web edition allows unlimited projects and personal or commercial use without login, but limits map exports to 4.5MB. The desktop edition costs 14.99 USD once, works offline, and exports maps of any size. Windows and macOS builds are available, along with an experimental 64-bit Linux build.

Who it is for

Sprite Fusion suits people making 2D game maps, retro-style games, virtual tabletop maps, or educational apps. The free browser edition may fit smaller maps, while the desktop edition is an option for offline work and larger exports.

What is good

  • Imports tilesets from files or clipboard
  • Autotiling supports variants and reusable presets
  • Exports to game engines and UVTT
  • Desktop edition works offline and exports any size

What to know first

  • Free web exports are limited to 4.5MB
  • Linux desktop build is experimental
  • Desktop edition costs 14.99 USD once

Everything Xiaomi review

Sprite Fusion: the full review

Sprite Fusion offers a free browser editor and a desktop edition for offline work and unrestricted map size. Choose based on the export limit, preferred platform, and whether the one-time desktop purchase suits your needs.

Sprite Fusion is a tilemap editor for building 2D game levels in a browser, with a separate desktop edition for offline work. It best suits creators who want to draw maps from imported tilesets and export to a range of game engines or virtual tabletop tools. Its capable free web plan is a good starting point, but its export-size cap makes the desktop purchase more practical for larger maps.

Overview

Sprite Fusion keeps its workflow focused on tile-based maps: import a tileset by dragging it in, loading an image, or pasting from the clipboard, then draw with pencil, fill, selection, and attributes tools. That mix covers the core work of assembling a level without requiring a desktop app, making the web edition appealing for smaller projects and browser-first workflows.

Autotile layers select tiles according to neighboring cells, with variants, weights, and reusable rule presets. This can reduce repetitive placement while preserving some control over how edges and transitions resolve. Collision layers travel with supported exports, and UVTT output can turn collider layers into wall boundaries for virtual tabletop software such as Foundry VTT.

Key features

  • Tileset-based map editing: Import image tilesets and use pencil, fill, selection, and attributes tools. The focused toolset suits tilemap construction, rather than broader level-design workflows.
  • Autotiling: Neighbor-aware rules, variants, weights, and reusable presets help automate tile selection for connected terrain.
  • Collision data: Mark layers for collisions and export them to Unity, Godot 4, Defold, and Bevy. This is useful when the destination engine supports one of those collision targets.
  • Multiple export paths: Engine targets include Unity, Godot 3 and 4, Defold, Bevy, Love2D, GDevelop, Phaser, Cocos, and GB Studio. Maps can also be exported as TMX, Sprite Fusion JSON, PNG, or UVTT, so the editor serves both game projects and tabletop map workflows.
  • Virtual tabletop output: UVTT exports support VTT software such as Foundry VTT, with collider layers converted to wall boundaries.

Pricing

Web Edition — 0.00 USD per free. It includes personal and commercial use, unlimited projects, and no login requirement. The trade-off is a 4.5MB map export limit on the free plan; browser exports also have a 5MB size limit. That makes the web edition a sensible choice for small maps, but a constraint for larger projects.

Desktop Edition — 14.99 USD per once, billed One-time purchase. The Windows and macOS app works offline, exports maps faster, supports maps of any size, and includes free lifetime updates. Choose it when the web export ceiling is too restrictive or offline access matters. Props generator is available on web only, so buying desktop does not move that capability into the app. No free trial is offered.

Platforms

The editor is available on the web and as desktop software for Windows and macOS. A 64-bit Linux desktop build is experimental; Linux users should treat the web version as the more established option. Desktop access adds offline work and faster exports, while the browser edition avoids an installation and account requirement.

Who it's for

Sprite Fusion suits 2D game developers building tile-based levels, including retro projects such as Game Boy games. Its engine export range makes it relevant to developers using supported targets, while UVTT output also serves virtual tabletop map makers. The maker also positions it for educational apps. Users needing help are directed to the Sprite Fusion Discord server.

Pros and cons

Pros

  • Several ways to bring in tilesets: Drag-and-drop, image loading, and clipboard paste accommodate different asset workflows.
  • Useful rule-based terrain tools: Autotiling with variants, weights, and reusable presets can cut down repeated tile selection.
  • Exports cover many destinations: Engine-specific formats, common map and image formats, and UVTT output make the editor useful beyond one engine.
  • Desktop purchase removes the map-size ceiling: The one-time payment includes offline work, faster exports, maps of any size, and lifetime updates.

Cons

  • The free web export is capped: The homepage sets the free-plan limit at 4.5MB, while the browser version has a 5MB export size limit; larger maps point toward the paid desktop edition.
  • Linux desktop support is experimental: Linux users cannot rely on a stable standalone build on the same footing as Windows and macOS users.
  • Props generator is web-only: It remains a browser capability rather than part of the desktop feature set.

Alternatives

Browse more options in Game Level Editors.

  • GridCraft is another freemium option, with a free web editor offering all 19 tools and every export format without an account.
  • Tiled is a free alternative for Linux, macOS, and Windows users who prefer a desktop map editor with a voluntary payment option.
  • DarkRadiant is a free desktop level editor for users whose work uses game resources installed separately.
  • LDtk is a free, open-source desktop alternative for Linux, macOS, and Windows.
  • Mega Man Maker is a free choice for people who want to create and share levels for a fan-made non-profit game and play user-created levels.
  • 2D Tiler is a free web option whose plan promises no recurring subscriptions and no arbitrary limits.
  • Hammer++ is a free Windows modification of Valve’s Hammer editor for the Source engine.
  • SonLVL is a free alternative for Linux, macOS, and Windows users.

Verdict

Choose Sprite Fusion if you want a browser-accessible tilemap workflow with autotiling and exports spanning game engines and virtual tabletops. The free web plan is well suited to smaller maps; its limited export size is the main reason to pay 14.99 USD once for the desktop edition. Look elsewhere if you need a stable Linux desktop app or want the props generator in your installed software.

Sprite Fusion plans and pricing

All plans
Web Edition Free Web only · Personal and commercial use · Unlimited projects · No login required · Map export limited to 4.5MB spritefusion.com · 3 Oct 2026
Desktop Edition $14.99 once One-time purchase Offline app · Faster map exports · Maps of any size · Mac and Windows · Props generator available on web only · Free lifetime updates spritefusion.com · 3 Oct 2026

Compared on game level editors

Free plan
Yesspritefusion.com
Level dimensions
2dspritefusion.com
Tilemap tools
Yesspritefusion.com
Terrain tools
Yesspritefusion.com

Facts

What it does
Sprite Fusion is a free browser-based tilemap editor for designing 2D game maps.spritefusion.com · 3 Oct 2026
Tilemap workflow
Users can import tilesets by dragging and dropping, loading an image file, or pasting an image from the clipboard, then draw with pencil, fill, selection, and attributes tools.spritefusion.com · 3 Oct 2026
Auto-tiling
Autotile layers resolve tiles based on neighboring cells and support variants, weights, and reusable rule presets.spritefusion.com · 3 Oct 2026
Collision layers
Layers can be marked for collisions, with collision export supported by multiple targets including Unity, Godot 4, Defold, and Bevy.spritefusion.com · 3 Oct 2026
Game engine exports
Export targets include Unity, Godot 3 and 4, Defold, Bevy, Love2D, GDevelop, Phaser, Cocos, and GB Studio.spritefusion.com · 3 Oct 2026
Other export formats
Maps can also be exported as TMX, Sprite Fusion JSON, PNG, or UVTT files.spritefusion.com · 3 Oct 2026
Virtual tabletop
UVTT exports support virtual tabletop software such as Foundry VTT, and collider layers become wall boundaries in the UVTT file.spritefusion.com · 3 Oct 2026
Browser export limit
The browser version has a 5MB export size limit; the homepage lists the free web plan's map export limit as 4.5MB.spritefusion.com · 3 Oct 2026
Desktop availability
The standalone desktop application has Windows and macOS builds, plus an experimental 64-bit Linux build.spritefusion.com · 3 Oct 2026
Desktop capabilities
The desktop version works offline, exports maps faster, and includes lifetime updates with a one-time purchase.spritefusion.com · 3 Oct 2026
Who it is for
The maker describes the tilemap editor for 2D games, retro development such as Game Boy games, virtual tabletop maps, and educational apps.spritefusion.com · 3 Oct 2026
Support
The maker directs users who need help to its Discord server.spritefusion.com · 3 Oct 2026
Maker
The homepage says Sprite Fusion is made by Hugo Duprez.spritefusion.com · 3 Oct 2026

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