
XLOC
XLOC is a web-based content management system for coordinating video game localization and tracking global text, audio, and art assets.
What XLOC is
XLOC is a web-based content management system for coordinating video game localization and tracking global text, audio, and art assets. Producers, developers, translators, and QA teams share an interface for managing work and asset status. The system synchronizes new assets with localized game resources and produces lists of current and changed assets. Teams can make prototype builds before translation, generate localized game files, and run checks on string assets. Translation tools provide centralized term reference, reuse, search, and fuzzy matching. XLOC supports localization in over 60 languages and lists connectors for Google Sheets and memoQ, as well as tools such as Unreal Engine, Perforce, Bitbucket, Unity, Jira, and GitHub. Its API is available for game-engine connections; automated hooks are described as forthcoming. XLOC positions itself as process-management software, not a translation service, so customers can work with their own translators or providers. Pricing is on request, and licensing is custom, based on the number of game strings and games.
Good
- Supports localization in over 60 languages.
- Synchronizes new assets with localized game resources.
- Teams can generate localized files and run string checks.
- Includes translation term reuse, search, and fuzzy matching.
- Free introductory training sessions and interactive demos are offered.
Watch out
- It is not a translation service.
- Automated hooks are described as coming soon.
- Pricing depends on game strings and game count.
Who it suits
It is intended for video game producers and localization managers, developers, QA teams, and translators coordinating localization assets and workflows.
Verdict
XLOC focuses on managing the localization process and assets rather than supplying translation. It may suit game teams that want shared status tracking, localization checks, and connections to their development tools.
Plans and prices
From XLOC's own pricing page, checked 5 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Custom license | Priced on request | Includes an AWS server and some complimentary support hours; client-side server may be used · One-year license; pricing depends on the number of game strings and games. |
The facts
Each one read from XLOC's own pages, with the date it was checked.
What it does
- API
- The support page says API functionality is currently available for connecting XLOC with game engines, while automated hooks are described as coming soon.checked 5 Oct 2026
- Asset synchronization
- XLOC synchronizes new assets with localized game resources and generates current and changed asset lists.checked 5 Oct 2026
- Collaboration
- It gives producers, developers, translators, and QA teams a shared interface to coordinate localization work and track asset status.checked 5 Oct 2026
- Hosting
- XLOC says it can provide server space protected through its data center partner, Peak 10.checked 5 Oct 2026
- Integrations
- The maker lists connectors for Google Sheets and memoQ and names Unreal Engine, Perforce, Bitbucket, Unity, Jira, GitHub, and Mighty Games tools on its homepage.checked 5 Oct 2026
- Intended users
- XLOC describes its tools as serving producers and localization managers, developers, QA teams, and translators in the video game industry.checked 5 Oct 2026
- Languages
- The support page says XLOC supports localization in over 60 languages, including Western and Eastern source languages.checked 5 Oct 2026
- Not a translation house
- XLOC describes itself as a localization process management solution rather than a translation service, and says customers may use their own translators or providers.checked 5 Oct 2026
- Product
- XLOC is a web-based content management system for managing video game localization and global text, audio, and art assets.checked 5 Oct 2026
- Security
- The maker says engagements begin with a mutual NDA and that access protections may include VPN-only access or OneLogin solutions, coordinated with the client’s IT team.checked 5 Oct 2026
- Support and training
- The maker offers free introductory training sessions and interactive demos, with more in-depth training available by contacting XLOC.checked 5 Oct 2026
- Testing and checks
- Teams can create prototype builds before translation, generate localized game files, and run quality checks on string assets.checked 5 Oct 2026
- Translation tools
- XLOC provides centralized translation term reference, reuse, search, and fuzzy matching.checked 5 Oct 2026
The company
- Founded
- 2000checked 23 Sep 2026
- Headquarters
- Raleigh, North Carolina, USAchecked 23 Sep 2026






