SNESticle Revive
C
C tier on SNES EmulatorsScore 6.3 · #26 of 31
- Android app
- Not listed
- Free plan
- No
- Runs on
- self-hosted, Windows

Summary
SNESticle Revive is ranked #26 of 31 in SNES emulators on Everything Xiaomi. It runs on Self-hosted, Windows.
Compared on SNES emulators
- Free plan
- Yesgithub.com
- Supported platforms
- PlayStation 2github.com
- Emulation format
- standalonegithub.com
Facts
- Purpose
- SNESticle Revive is a PlayStation 2 homebrew emulator for SNES and NES games.github.com · 4 Oct 2026
- SNES support
- It uses the original SNESticle SNES core and lists support for coprocessors including DSP-1, DSP-2, CX4, OBC1, S-DD1 and S-RTC.github.com · 4 Oct 2026
- NES support
- The project integrates InfoNES for NES emulation, with audio connected to the PS2 audio path.github.com · 4 Oct 2026
- Video
- The PS2 video backend uses gsKit and offers 480i by default and 1080i with a centered 4:3 viewport.github.com · 4 Oct 2026
- Cover art
- The ROM browser can display PNG box art, title screens, gameplay screenshots, logos and extra images, with an optional build-time Libretro art download.github.com · 4 Oct 2026
- Audio
- The ROM browser and pause menu can play MOD and XM tracker music, and the emulator has separate game-volume and menu-music controls.github.com · 4 Oct 2026
- Save states
- SNES and NES cartridge save states support five slots and USB, memory-card, MMCE and internal-HDD storage, with ROM and CRC validation and two-bank writes.github.com · 4 Oct 2026
- Storage
- Supported sources include USB storage, MX4SIO SD cards, internal HDD, memory cards, MMCE carts, discs or ISOs, optional HostFS, and one configured read-only SMB share.github.com · 4 Oct 2026
- Network access
- SMB networking starts only when the user connects to or selects the SMB source; the configured share is read-only.github.com · 4 Oct 2026
- Build requirements
- Building requires PS2SDK and produces a PlayStation 2 ELF, with an ISO available through the Makefile's ISO target.github.com · 4 Oct 2026
- Known limits
- NES FDS save states are unsupported, and some SNES special-chip games are rejected for save states until those chips can be serialized.github.com · 4 Oct 2026
- Performance limits
- The project notes that heavy NES scenes can exceed the 16.6 ms frame budget and drop to 30 fps under vsync.github.com · 4 Oct 2026
- License
- The current source tree is licensed under GNU GPL v3 or later, while the original recovered SNESticle source retains its MIT grant.github.com · 4 Oct 2026
- Project status
- GitHub says the repository was archived by its owner on October 4, 2026, and is read-only.github.com · 4 Oct 2026
- Intended platform
- The README identifies PlayStation 2 as the primary target and says the add-on works on devices that support PS2SDK.github.com · 4 Oct 2026
- Product
- SNESticle Revive is homebrew Super Nintendo emulator software for PlayStation 2, originally based on the Acer Addis emulator.github.com · 9 Oct 2026
- NES emulation
- The project also integrates InfoNES to provide NES emulation on PlayStation 2.github.com · 9 Oct 2026
- Build output
- Building with PS2SDK produces SNESticle.elf and can also produce a packed ELF or ISO.github.com · 9 Oct 2026
- File systems
- The bundled BDM stack reads FAT16, FAT32, and exFAT using MBR or GPT partition tables.github.com · 9 Oct 2026
- Menu music
- The ROM browser and pause menu can play tracker music in MOD and XM formats.github.com · 9 Oct 2026
- Integrations
- The project uses the gsKit video backend, audsrv audio, and the bundled libxmp-lite source for tracker playback.github.com · 9 Oct 2026
- Known limitation
- SNES save states currently support base-hardware games; games using coprocessors are blocked until those chips have state serialization.github.com · 9 Oct 2026
- License and status
- The repository is licensed under GNU GPL v3 or later and was archived by its owner on October 4, 2026.github.com · 9 Oct 2026
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Sources
- github.com/ReyFxck/SNESticleRevive· checked 4 Oct 2026
