Loten Labs
Loten Labs is a paid service for context-aware game localization in Unity, Unreal, and Godot projects.
What Loten Labs is
Loten Labs is a paid service for context-aware game localization in Unity, Unreal, and Godot projects. It connects text strings to the gameplay frames where they appear by ingesting playtest footage. When footage is unavailable, customers can provide a build, screenshots, or static interface mockups. The service creates a project-specific style guide to maintain character voices and tone across languages, then has native-speaking linguists review translations before delivery. More than 30 languages are supported, with a stated 14-day turnaround and rush work available. Translations can sync with GitHub, Perforce, or UVC and return as pull requests, while custom file-and-pull-request workflows are supported. Incremental patch or content drops use the existing style guide. The listed rate is $0.10 per word per locale, with no setup fees. Loten Labs says it signs MSAs and NDAs, applies project access controls, and does not share, sell, or use customer IP to train external systems.
Good
- Supports Unity, Unreal, and Godot projects
- More than 30 languages available
- Native-speaking linguist review
- GitHub, Perforce, and UVC synchronization
- Rush turnaround available
Watch out
- No free plan
- $0.10 per word per locale
- Standard turnaround is 14 days
Who it suits
It suits game teams using Unity, Unreal, or Godot that need localized text tied to gameplay context. It is also suited to teams wanting repository-based delivery and linguist review.
Verdict
Loten Labs combines gameplay-linked context, style guidance, and linguist review for game localization. Its repository integrations and patch-cycle workflow fit teams managing ongoing content updates.
Plans and prices
From Loten Labs's own pricing page, checked 9 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Flat rate | $0.10, paid once | 30+ languages · 14-day turnaround · rush available · per word per locale |
| Flat rate | $0.10, paid once | All included features · 14-day turnaround · rush available · per word per locale |
The facts
Each one read from Loten Labs's own pages, with the date it was checked.
What it does
- Alternative context
- If gameplay footage is unavailable, customers can provide a build, screenshots, or static UI mockups.checked 9 Oct 2026
- Custom workflows
- The site says it can integrate custom setups that have a file format and a pull-request concept.checked 9 Oct 2026
- Data use
- The site says customer IP is not shared, sold, or used to train external systems.checked 9 Oct 2026
- Gameplay context
- It uses playtest footage to connect strings with the frames where they appear.checked 9 Oct 2026
- Languages
- The service supports more than 30 languages.checked 9 Oct 2026
- Linguist review
- Translations are reviewed by linguists before delivery.checked 9 Oct 2026
- Patch cycles
- Incremental string drops for patches and content updates use the existing project style guide.checked 9 Oct 2026
- Pricing
- The listed flat rate is $0.10 per word per locale.checked 9 Oct 2026
- Product
- Loten Labs provides context-aware game localization for Unity, Unreal, and Godot.checked 9 Oct 2026
- Repository delivery
- Loten Labs pushes translations directly to the customer's repository.checked 9 Oct 2026
- Repository workflow
- The service syncs with GitHub, Perforce, or UVC and returns translations as pull requests.checked 9 Oct 2026
- Review
- Translations are reviewed by native-speaking linguists who play games in the genres they review.checked 9 Oct 2026
- Rush work
- Rush turnaround is available.checked 9 Oct 2026
- Security
- The site says it signs MSAs and NDAs before ingestion and uses per-project access controls for footage and strings.checked 9 Oct 2026
- Style guide
- It creates a game-specific style guide to keep characters and tone consistent across languages.checked 9 Oct 2026
- Support
- The site says it will quote within a business day and invites prospective customers to book a demo or request a quote by email.checked 9 Oct 2026
- Turnaround
- The stated turnaround is 14 days.checked 9 Oct 2026
- What it does
- Loten Labs provides context-aware game localization for Unity, Unreal, and Godot projects.checked 9 Oct 2026
- Workflow
- It ingests playtest footage and links strings to the frames where they appear.checked 9 Oct 2026
The company
- Maker contact
- The site invites customers to email [email protected] for a quote.checked 9 Oct 2026
Money
- Price
- The site states a flat rate of $0.10 per word per locale with no setup fees.checked 9 Oct 2026






