LÖVR
The facts below are what the maker publishes about LÖVR, checked and dated. Our editors have not written about it yet.
The facts
Each one read from LÖVR's own pages, with the date it was checked.
What it does
- Desktop simulation
- LÖVR can simulate a VR headset with keyboard and mouse, so VR hardware is not required to get started.checked 11 Oct 2026
- Documentation and support
- The project README points users to guides, tutorials, examples, API documentation, an FAQ, and the Matrix community for discussion and support.checked 11 Oct 2026
- Downloads
- The downloads page lists Windows 64-bit ZIP, macOS 11+ ARM64 DMG, Linux x86_64 AppImage, and Android ARM64 OpenXR APK builds.checked 11 Oct 2026
- Getting started
- A project can be a folder of code and assets, and the site says a simple 3D scene can be made with three lines of Lua.checked 11 Oct 2026
- Hardware and APIs
- LÖVR is powered by OpenXR and Vulkan and lists support for devices including HTC Vive, Valve Index, Quest, Pico, PSVR 2, and Magic Leap 2.checked 11 Oct 2026
- Hardware and VR
- LÖVR is powered by OpenXR and Vulkan, supports listed headsets including HTC Vive, Valve Index, Quest, and PSVR 2, and can simulate a headset with keyboard and mouse.checked 11 Oct 2026
- Import and physics
- The project README lists imports for glTF and OBJ models, skeletal animation and HDR textures, plus 3D rigid body physics with seven collider shapes and six joint types.checked 11 Oct 2026
- Libraries
- External Lua libraries can be imported into projects, and the documentation lists LÖVR libraries for game controllers, development, rendering, and shading.checked 11 Oct 2026
- License
- The project is permissively licensed; its GitHub repository identifies the license as MIT.checked 11 Oct 2026
- Lightweight
- The site says the entire engine fits in a couple of megabytes and uses LuaJIT.checked 11 Oct 2026
- Mobile export
- Yeschecked 21 Sep 2026
- Multiplayer tools
- Yeschecked 21 Sep 2026
- Nightly builds
- Nightly builds require GitHub login; the page describes stable-branch builds as stable releases with bugfixes and dev-branch builds as unstable releases with new features.checked 11 Oct 2026
- Non-VR use
- The VR parts can be disabled so LÖVR can be used as a regular 3D game engine.checked 11 Oct 2026
- Notable limitation
- The FAQ says running flatscreen apps on mobile phones is not currently supported.checked 11 Oct 2026
- Plugins
- Native plugins can provide extra features and are loaded from libraries placed next to the LÖVR executable; listed examples include HTTP, JSON, speech recognition, and networking support.checked 11 Oct 2026
- Scripting languages
- Lua,LuaJIT,Luauchecked 21 Sep 2026
- Source code model
- open_sourcechecked 21 Sep 2026
- Support
- The project points users to documentation, a FAQ, and its Matrix community for discussion and support.checked 11 Oct 2026
- Use cases
- The framework can be used for game jams, commercial projects, tools, prototyping, and education.checked 11 Oct 2026
- VR features
- Its APIs include stereo rendering, controller input, hand tracking, haptics, spatialized audio, 3D physics, foveated rendering, and passthrough.checked 11 Oct 2026
- What it is
- LÖVR is an open source Lua framework for building 3D games and VR experiences.checked 11 Oct 2026
Money
- Free plan
- Yeschecked 21 Sep 2026
Where it runs
- Target platforms
- Windows,macOS,Linux,Androidchecked 21 Sep 2026
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