Kaiju Engine
The facts below are what the maker publishes about Kaiju Engine, checked and dated. Our editors have not written about it yet.
The facts
Each one read from Kaiju Engine's own pages, with the date it was checked.
What it does
- Audio
- Kaiju supports sounds and music, including 3D-positioned audio powered by SoLoud.checked 12 Oct 2026
- Build requirements
- The source build guide requires the Vulkan SDK, and the code-only workflow also requires Go 1.22 or later and a C compiler.checked 12 Oct 2026
- Distribution
- The editor is portable and does not require installation; users can download a prebuilt version or build it from source.checked 12 Oct 2026
- Editor plugins
- Editor plugins are Go packages compiled together with the editor and can add UI or tools or modify editor behavior.checked 12 Oct 2026
- Effects and animation
- Features include reusable particle systems, skeletal skinning, 2D sprite sheets, flip books, and material animations.checked 12 Oct 2026
- Game types
- The engine supports both 2D and 3D game development.checked 12 Oct 2026
- Graphics and effects
- Features include native 3D rendering, particle systems, skeletal animation, physics simulation, and live GLSL shader updates.checked 12 Oct 2026
- Integrations
- The documented technology and library dependencies include Go, Vulkan, and SoLoud.checked 12 Oct 2026
- Intended users
- The documentation describes workflows for both visual-editor users and developers who want to build games directly from Go code.checked 12 Oct 2026
- Physics
- Its physics systems simulate 3D worlds and integrate with Kaiju entities and transforms.checked 12 Oct 2026
- Product
- Kaiju Engine is an open source game engine and editor written in Go and backed by Vulkan.checked 12 Oct 2026
- Project status
- The repository describes the project as under heavy development and says the editor is not production ready.checked 12 Oct 2026
- Rendering
- The engine provides native 3D rendering, scenes, lighting, and materials, and supports switching the editor to 2D mode for sprite-based projects.checked 12 Oct 2026
- Requirements
- Building from source requires the Vulkan SDK; the Windows build requires a 64-bit Go toolchain.checked 12 Oct 2026
- Shaders and audio
- Developers can edit GLSL shaders with live updates; audio powered by SoLoud includes sounds and music positioned in 3D space.checked 12 Oct 2026
- Support
- The documentation points users to the Kaiju Discord server for help getting started.checked 12 Oct 2026
- UI
- Kaiju has a custom retained-mode UI system with optional HTML/CSS-like markup for game interfaces and engine tools.checked 12 Oct 2026
- UI preview
- The editor's UI Workspace previews HTML-based interfaces, supports dynamic data binding and CSS, and reloads saved HTML and CSS changes automatically.checked 12 Oct 2026
- Workflow
- Users can work in the visual editor with integrated Go code editing or use the engine directly from a Go project.checked 12 Oct 2026
- Workflows
- Developers can use the visual editor with integrated Go code editing or use the engine directly from a Go project.checked 12 Oct 2026
Where it runs
- Platforms
- The site says developers can create on Windows, Linux, and macOS, and deploy to Windows, Linux, macOS, and Android.checked 12 Oct 2026
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