i3D.net Game Server Orchestrator
The facts below are what the maker publishes about i3D.net Game Server Orchestrator, checked and dated. Our editors have not written about it yet.
Plans and prices
From i3D.net Game Server Orchestrator's own pricing page, checked 5 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Game Server Orchestrator | Priced on request | Custom hosting environment · pricing not listed |
The facts
Each one read from i3D.net Game Server Orchestrator's own pages, with the date it was checked.
What it does
- API and deployment
- The documented deployment workflow uses API-accessible elements to register build origins, define applications, create builds and templates, and configure deployment environments.checked 4 Oct 2026
- Cloud options
- i3D.net says the orchestrator also supports Tencent Cloud and its own bare metal infrastructure.checked 4 Oct 2026
- Cloud providers
- It can scale across AWS, Google Cloud Platform, and Azure; i3D.net also describes Tencent Cloud support in its gaming materials.checked 5 Oct 2026
- Dashboard
- The dashboard tracks game hosting information including CPU usage and player load per server.checked 4 Oct 2026
- Data protection
- i3D.net says it is a GDPR data processor and provides a data processing agreement for customer review and acceptance.checked 4 Oct 2026
- Deployment controls
- Users can define deployment profiles, regions, compute types, server sizes, player counts per session, and preferred resource providers.checked 5 Oct 2026
- Engine compatibility
- The orchestrator is engine agnostic and offers Unreal Engine and Unity plugins containing the i3D.net Game Hosting SDK.checked 5 Oct 2026
- Health checks
- The documentation describes health checks and scaling game servers up or down based on demand.checked 5 Oct 2026
- Health monitoring
- The orchestrator performs health checks and monitoring and can replace underperforming resources with other compute resources.checked 4 Oct 2026
- Hybrid infrastructure
- The product combines i3D.net bare metal infrastructure with public cloud capacity.checked 5 Oct 2026
- Integrations
- The integrations page lists Unity and Unreal Engine SDKs for its ONE Game Hosting Platform and Amazon GameLift Anywhere hybrid hosting.checked 5 Oct 2026
- Intended users
- i3D.net describes the orchestrator as tailor-made for game studios and discusses game studios and publishers as its intended users.checked 5 Oct 2026
- Monitoring
- The dashboard tracks game hosting metrics including CPU usage and player load per server.checked 5 Oct 2026
- Patching
- i3D.net provides in-house tools for transitioning between game builds with no impact patching.checked 5 Oct 2026
- Pricing
- The company directs prospective customers to sales to discuss pricing and says it will provide a custom offer after receiving requirements.checked 4 Oct 2026
- Purpose
- The orchestrator automates global game server management, including game build distribution, scaling, and resource automation.checked 5 Oct 2026
- Scaling
- It supports scaling across AWS, GCP, and Azure, with deployment locations and resource use configurable by the customer.checked 4 Oct 2026
- Security
- i3D.net states that it is ISO 27001 certified and that its information security management system covers the organization’s services.checked 4 Oct 2026
- Support
- Customers can contact support by phone, through the Help Center, or through the Customer Panel.checked 5 Oct 2026
The company
- Company history
- i3D.net says it started in 2004 to improve gaming experiences by hosting consumer game servers.checked 5 Oct 2026
- Founded
- 2004checked 28 Sep 2026
- Headquarters
- Capelle aan den IJssel, Netherlandschecked 28 Sep 2026
Money
- Trial
- i3D.net offers a free 90-day hybrid game hosting test environment that includes the orchestrator, two dedicated game servers, DDoS protection, game build CDN, and reporting dashboard access.checked 5 Oct 2026
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