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HaxeFlixel

Place
#48 of 92
Score
7.3
HaxeFlixel's website

The facts below are what the maker publishes about HaxeFlixel, checked and dated. Our editors have not written about it yet.

Plans and prices

From HaxeFlixel's own pricing page, checked 11 Oct 2026.

All about pricing
PlanPriceWhat it gives you
FreeFreeFree for personal or commercial use

The facts

Each one read from HaxeFlixel's own pages, with the date it was checked.

What it does

Add-ons and tools
The site describes a Lime setup command for installing add-ons, UI, demos, tools, and templates in one step.checked 11 Oct 2026
Editors
The Getting Started guide names Visual Studio Code as the most popular editor option and links to other Haxe editor options.checked 11 Oct 2026
Game features
Features include object collisions and grouping, particles, tilemaps, bitmap fonts, replays, pathfinding, and an interactive debugger.checked 11 Oct 2026
Installation
The documented install command is `haxelib install flixel`, which also installs Lime and OpenFL dependencies.checked 11 Oct 2026
Learning resources
The site offers a tutorial covering sprites, animation, tilemaps, cameras, enemies, UI, combat, sound, and multiple platforms.checked 11 Oct 2026
Mobile export
Yeschecked 24 Sep 2026
Project origin
The About page says Alexander Hohlov founded the project and completed its first version during 2011.checked 11 Oct 2026
Purpose
HaxeFlixel is an open source 2D game engine for creating cross-platform games from one codebase.checked 11 Oct 2026
Rendering and physics
The feature overview lists GPU-accelerated native performance and inbuilt Nape physics support.checked 11 Oct 2026
Scripting languages
Haxechecked 24 Sep 2026
Source code model
open_sourcechecked 24 Sep 2026
Support
The community page directs users to Discord, GitHub Discussions, and the Stack Overflow tag, and identifies Discord as the most active channel.checked 11 Oct 2026
Targets
The documented targets are Windows, Mac, Linux, iOS, Android, Flash, and HTML5 through OpenFL.checked 11 Oct 2026
Target setup
Desktop and mobile builds require the appropriate SDKs and system setup using Lime setup commands.checked 11 Oct 2026
Underlying technology
The engine is written for use with OpenFL and the Haxe Toolkit.checked 11 Oct 2026
Visual scripting
Nochecked 24 Sep 2026

The company

Founded
2011checked 28 Sep 2026

Money

Free plan
Yeschecked 24 Sep 2026

Where it runs

Target platforms
HTML5,Windows,macOS,Linux,iOS,Androidchecked 24 Sep 2026

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