
HaxeFlixel
The facts below are what the maker publishes about HaxeFlixel, checked and dated. Our editors have not written about it yet.
Plans and prices
From HaxeFlixel's own pricing page, checked 11 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Free | Free | Free for personal or commercial use |
The facts
Each one read from HaxeFlixel's own pages, with the date it was checked.
What it does
- Add-ons and tools
- The site describes a Lime setup command for installing add-ons, UI, demos, tools, and templates in one step.checked 11 Oct 2026
- Editors
- The Getting Started guide names Visual Studio Code as the most popular editor option and links to other Haxe editor options.checked 11 Oct 2026
- Game features
- Features include object collisions and grouping, particles, tilemaps, bitmap fonts, replays, pathfinding, and an interactive debugger.checked 11 Oct 2026
- Installation
- The documented install command is `haxelib install flixel`, which also installs Lime and OpenFL dependencies.checked 11 Oct 2026
- Learning resources
- The site offers a tutorial covering sprites, animation, tilemaps, cameras, enemies, UI, combat, sound, and multiple platforms.checked 11 Oct 2026
- Mobile export
- Yeschecked 24 Sep 2026
- Project origin
- The About page says Alexander Hohlov founded the project and completed its first version during 2011.checked 11 Oct 2026
- Purpose
- HaxeFlixel is an open source 2D game engine for creating cross-platform games from one codebase.checked 11 Oct 2026
- Rendering and physics
- The feature overview lists GPU-accelerated native performance and inbuilt Nape physics support.checked 11 Oct 2026
- Scripting languages
- Haxechecked 24 Sep 2026
- Source code model
- open_sourcechecked 24 Sep 2026
- Support
- The community page directs users to Discord, GitHub Discussions, and the Stack Overflow tag, and identifies Discord as the most active channel.checked 11 Oct 2026
- Targets
- The documented targets are Windows, Mac, Linux, iOS, Android, Flash, and HTML5 through OpenFL.checked 11 Oct 2026
- Target setup
- Desktop and mobile builds require the appropriate SDKs and system setup using Lime setup commands.checked 11 Oct 2026
- Underlying technology
- The engine is written for use with OpenFL and the Haxe Toolkit.checked 11 Oct 2026
- Visual scripting
- Nochecked 24 Sep 2026
The company
- Founded
- 2011checked 28 Sep 2026
Money
- Free plan
- Yeschecked 24 Sep 2026
Where it runs
- Target platforms
- HTML5,Windows,macOS,Linux,iOS,Androidchecked 24 Sep 2026
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