
Fyrox
The facts below are what the maker publishes about Fyrox, checked and dated. Our editors have not written about it yet.
The facts
Each one read from Fyrox's own pages, with the date it was checked.
What it does
- 2D and 3D scenes
- The engine lists scene features including terrain, sprites, tile maps, navigation meshes, rigid bodies, colliders, and joints, with 2D support for several of these.checked 11 Oct 2026
- Animation
- Animation features include a blending state machine, retargeting, blend spaces, and root motion.checked 11 Oct 2026
- Assets
- The asset manager loads assets asynchronously and lists support for FBX, glTF, and GLB models, common image formats, and WAV, OGG, and MP3 audio.checked 11 Oct 2026
- Audio
- Audio features include spatial sound, streaming for large sounds, HRTF support, reverb, and an audio processing graph.checked 11 Oct 2026
- Audio and physics
- The engine lists binaural audio with HRTF, spatial sound, reverb, rigid bodies, colliders, joints, and ray casting.checked 11 Oct 2026
- Build automation
- The 1.0.0 release provides an export CLI for configuring CI/CD builds, with target platforms listed as PC, WebAssembly, and Android.checked 11 Oct 2026
- Community and support
- The project points users to Discord and GitHub Discussions for questions, and accepts development support through Boosty or Patreon.checked 11 Oct 2026
- Community support
- The project points users to its Discord server and GitHub Discussions for questions, and provides an official book and examples.checked 11 Oct 2026
- Development status
- The 1.0.0 announcement says the development team is small with little to no funding and that new major features would be on hold for a few months after the release.checked 11 Oct 2026
- Development workflow
- Fyrox lists native-code hot reloading and an integrated editor among its features.checked 11 Oct 2026
- Editor and framework
- Fyrox comprises a framework for rendering, sound, scripts, and plugins, plus an editor for creating game worlds and managing assets, objects, and scripts.checked 11 Oct 2026
- Editor tools
- The editor includes a scene viewer, inspector, asset browser, navigation mesh panel, command stack with undo and redo, and audio settings panel.checked 11 Oct 2026
- Framework and editor
- The framework manages rendering, sound, scripts, and plugins, while the editor provides tools to create game worlds, manage assets, and edit game objects and scripts.checked 11 Oct 2026
- Intended projects
- The engine is described as suitable for games and interactive applications, while large worlds may require manual work.checked 11 Oct 2026
- Intended use
- The engine is suitable for games and interactive applications, with small- or medium-sized worlds described as supported and large worlds likely requiring manual work.checked 11 Oct 2026
- Languages
- Games can be written entirely in Rust; other scripting languages may require users to implement support themselves.checked 11 Oct 2026
- License
- The public GitHub repository identifies the project license as MIT.checked 11 Oct 2026
- Mobile export
- Yeschecked 24 Sep 2026
- Multiplayer tools
- Yeschecked 24 Sep 2026
- Product
- Fyrox describes itself as a general purpose 2D/3D game engine written in Rust.checked 11 Oct 2026
- Rendering
- Rendering features include a physically based pipeline, custom shaders and materials, HDR, deferred shading, and shadows.checked 11 Oct 2026
The company
- Founded
- 2019checked 28 Sep 2026
Money
- Free plan
- Yeschecked 24 Sep 2026
Where it runs
- Platform limits
- The editor is supported on Windows, Linux, and macOS; the book marks it unsupported on WebAssembly and Android, and the engine's iOS support as untested.checked 11 Oct 2026
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