
FASTBuild
FASTBuild is a free, open-source build system for Windows, Linux, and macOS.
What FASTBuild is
FASTBuild is a free, open-source build system for Windows, Linux, and macOS. It runs compilation tasks across worker threads, can reuse results from local or network caches, and can distribute work across networked machines when compiler settings and worker setup are compatible. The maker says caching can accelerate compile times up to 10x, though some compiler settings prevent caching or distribution; affected objects are built without those features or locally. Supported toolchains include MSVC, GCC, SNC, Clang, GreenHills, CodeWarrior, and NVCC, as well as syntactically compatible command-line compilers. FASTBuild can combine C++ files into Unity or Blob builds and generate Visual Studio and XCode project files. Its listed target platforms include Windows, OS X, Linux, iOS, Android, and major game consoles. The maker describes it as a small, self-contained executable that needs no installation or external dependencies beyond compiler tools. The license permits commercial use, alteration, and redistribution subject to its conditions, and provides the software as-is without warranty. The listed current version is v1.20, released 26-Apr-2026.
Good
- Compilation work can run across worker threads.
- Local and network caches can share results.
- Can generate Visual Studio and XCode project files.
- No installation or external dependencies beyond compiler tools.
- Commercial use and redistribution are permitted under license terms.
Watch out
- Some compiler settings prevent caching.
- Some compiler settings prevent distributed compilation.
- The license provides no express or implied warranty.
Who it suits
FASTBuild is for large studios and independent developers building for PC, Mac, Linux, consoles, smartphones, or retro systems. It suits teams looking to use caching or networked compilation and able to manage the required compiler and worker setup.
Verdict
FASTBuild combines parallel compilation, caching, and network distribution in a self-contained open-source tool. Its benefits depend on compatible compiler settings and a correctly configured worker setup.
Plans and prices
From FASTBuild's own pricing page, checked 11 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| FASTBuild v1.20 | Free | Open-source software; commercial use and redistribution permitted under license terms |
The facts
Each one read from FASTBuild's own pages, with the date it was checked.
What it does
- Build cache
- Its built-in cache shares compilation results through a local or network cache, and the site says caching can accelerate compile times up to 10x.checked 11 Oct 2026
- Build targets
- The feature page lists target platforms including Windows, OS X, Linux, iOS, Android and major game consoles.checked 11 Oct 2026
- Cache limitation
- Some compiler settings are incompatible with caching; affected objects are built without caching.checked 11 Oct 2026
- Caching
- Compilation results can be shared between builds using a local or network cache.checked 11 Oct 2026
- Current release
- The maker identifies v1.20, released 26-Apr-2026, as the current version.checked 11 Oct 2026
- Distributed compilation
- FASTBuild can distribute compilation across networked machines, subject to compatible settings, compiler synchronization, worker discovery and worker startup requirements.checked 11 Oct 2026
- Distribution limitation
- Some compiler settings are incompatible with distribution; affected objects are built locally.checked 11 Oct 2026
- Editor support
- The features page says FASTBuild output is Visual Studio compatible and it can generate Visual Studio and XCode projects.checked 11 Oct 2026
- Extensions
- The downloads page lists third-party Unreal Engine integrations, build visualizers, and editor support for tools including Emacs, Sublime, Vim and VSCode.checked 11 Oct 2026
- IDE integration
- FASTBuild can generate Visual Studio and XCode project files to use those IDEs with FASTBuild compilation.checked 11 Oct 2026
- Integrations
- The download page lists third-party Unreal Engine 4 integrations and Visual Studio and VSCode-related tooling.checked 11 Oct 2026
- Intended users
- The maker says FASTBuild is used by large studios and independent developers for PC, Mac, Linux, console, smartphone, and retro-system development.checked 11 Oct 2026
- License
- The license permits use for any purpose, including commercial applications, and permits alteration and redistribution subject to stated conditions.checked 11 Oct 2026
- Lightweight
- The features page describes FASTBuild as a self-contained executable with no external dependencies and no installation requirement.checked 11 Oct 2026
- Notable distribution limits
- Some compiler settings cannot be distributed; the documentation says FASTBuild builds affected objects locally when it detects incompatible settings.checked 11 Oct 2026
- Parallel builds
- FASTBuild runs compilation tasks across worker threads to use CPU cores efficiently.checked 11 Oct 2026
- Performance
- The maker says FASTBuild can improve build times by 10x or more over other build systems.checked 11 Oct 2026
- Product
- FASTBuild is an open-source build system for Windows, Linux and OS X that supports scalable compilation, caching and network distribution.checked 11 Oct 2026
- Purpose
- FASTBuild is an open-source build system for scalable compilation, caching, and network distribution.checked 11 Oct 2026
- Requirements
- The site describes FASTBuild as a small, self-contained executable that requires no installation or external dependencies beyond the compiler tools.checked 11 Oct 2026
- Support
- The site directs bug reports, feature requests and questions to GitHub issues and provides online or downloadable documentation.checked 11 Oct 2026
- Toolchains
- The site lists support for MSVC, GCC, SNC, Clang, GreenHills, CodeWarrior and NVCC (CUDA), along with syntactically compatible command-line compilers.checked 11 Oct 2026
- Unity builds
- FASTBuild can generate Unity/Blob builds by combining multiple C++ files, and the site says writable files can be built individually for quicker iteration.checked 11 Oct 2026
Where it runs
- Platforms
- The current download page lists Windows x64, OS X x64 and ARM, and Linux x64 builds for v1.20.checked 11 Oct 2026
The full review of FASTBuild
FASTBuild is a free, open-source build system for developers and studios compiling sizeable C++ projects across local and networked machines. It is best for teams with compatible compiler configurations that want parallel work, reusable build results and optional remote capacity. The main trade-off is that incompatible settings force some work back to local, uncached compilation.
Overview
FASTBuild targets Windows, Linux and macOS (OS X) and is used by independent developers and large studios making software for PCs, Macs, Linux, consoles, smartphones and retro systems. It is a particularly relevant option for game and systems-development teams, but its build-system role is broader than games.
The program is a small, self-contained executable: there is no installation step or external dependency beyond the compiler tools themselves. Version 1.20 is identified as the current release, dated 26-Apr-2026. Its license allows commercial use, modification and redistribution subject to the license conditions, while providing the software without an express or implied warranty.
Key features
Parallel compilation, caching and distribution
Compilation tasks run across worker threads, using available CPU cores instead of serially processing the whole build. That makes FASTBuild a sensible choice for multicore development machines and large source trees. A built-in cache stores compilation results locally or on a network, so unchanged work can be reused in later builds; the maker says caching can accelerate compile times by up to 10x.
Network distribution lets other machines contribute workers, potentially adding considerably more capacity than one workstation. It is not automatic magic: worker discovery and startup, compiler synchronization and compatible settings all matter. FASTBuild detects settings that cannot be distributed and builds those objects locally, so mixed workloads may gain less than their fully compatible portions.
Targets and toolchains
Listed targets include Windows, OS X, Linux, iOS, Android and major game consoles. Supported toolchains include MSVC, GCC, SNC, Clang, GreenHills, CodeWarrior and NVCC for CUDA, plus command-line compilers with compatible syntax. This breadth favors studios maintaining several platform outputs, provided each toolchain is configured consistently enough for caching and distribution.
Unity builds and IDE workflow
FASTBuild can create Unity or Blob builds by combining multiple C++ files. Writable files can still be built individually, which preserves a quicker iteration path when editing selected sources rather than rebuilding every combined unit. It can generate Visual Studio and XCode project files, and its output is Visual Studio compatible, allowing teams to retain familiar IDE workflows while using FASTBuild for compilation.
Extensions and support
The downloads page lists third-party Unreal Engine integrations, build visualizers and editor support for Emacs, Sublime, Vim and VSCode, along with Visual Studio and VSCode-related tooling. Bug reports, feature requests and questions go through GitHub issues, with online and downloadable documentation for setup and use.
Pricing
| Plan | Price | What it includes |
|---|---|---|
| FASTBuild v1.20 | free | Open-source software; commercial use and redistribution permitted under license terms |
There is no paid tier, seat charge, trial period or renewal commitment. The free release includes build-as-code, build caching and remote execution across a multi-platform tool. In return, users take responsibility for configuring workers and compilers, and the warranty disclaimer applies.
Platforms
FASTBuild runs on Linux, macOS and Windows. Its build targets extend to Windows, OS X, Linux, iOS, Android and major game consoles, subject to the relevant compiler and platform setup.
Who it's for
Choose FASTBuild if you are an independent developer or studio with large C++ builds, multiple CPU cores, spare network machines or a need to share compilation results between developers and builds. It is especially compelling for cross-platform and game projects using one of its supported toolchains. It is less suitable when compiler settings routinely prevent caching or distribution, or when a team wants a managed service rather than self-configured open-source infrastructure.
Pros and cons
Pros
- No purchase barrier: the open-source release costs 0.00 USD and permits commercial use and redistribution under its license.
- Several acceleration paths: local parallelism, local or network caching and remote workers can be combined for demanding builds.
- Broad development reach: support spans desktop, mobile and console targets and a long list of compiler families.
- Lightweight deployment: a self-contained executable avoids an installation framework or non-compiler dependencies.
- IDE continuity: generated Visual Studio and XCode projects and Visual Studio-compatible output reduce disruption to existing workflows.
Cons
- Configuration-sensitive distribution: incompatible compiler settings require local builds, reducing the benefit of network workers.
- Cache exclusions: some settings also bypass caching, so repeated builds may not see the advertised acceleration.
- Operational responsibility: worker discovery, startup and compiler synchronization must be arranged correctly by the team.
- No warranty: the license supplies the software as-is, leaving deployment risk with the user.
Alternatives
Bazel is another free, open-source build and test tool for Linux, macOS and Windows, and is the better comparison for teams seeking a general build-and-test system from Google.
Nx suits teams wanting a freemium workflow with a free Hobby plan, 50,000 monthly credits, five contributors and 10 concurrent CI connections rather than a purely self-managed executable.
fastlane is free open source across Android, iOS, Linux, macOS and Windows and is the alternative to consider when the priority is mobile delivery automation.
Qbs offers a free build-system option across desktop and mobile platforms under commercial, LGPL 3 or GPL 2 licensing.
SCons is a free MIT-licensed choice for Linux, macOS, Windows and self-hosted environments.
Apache Ant is a free Java-based option requiring Java 8 or later. Apache Maven is the free Apache-licensed alternative for Java projects and requires a JDK 8 or newer for Maven 3.10. Buck2 is Meta-designed open-source build tooling for teams evaluating that ecosystem.
Verdict
FASTBuild is a strong recommendation for developers and studios with substantial, compatible C++ builds: it combines zero licensing cost with parallel compilation, reusable caches and optional network scale. Look elsewhere if your compiler settings frequently block those features or if you prefer a build service with less worker and toolchain configuration to own.
Alternatives to FASTBuild
- 1

AWS CodeBuild
Free planWebAPILinuxmacOS7.9From $0.01 a month - 2

fastlane
Free planAndroidiOSLinuxmacOS7.4Free plan - 3

Nx
Free planWebLinuxmacOSSelf-hosted7.2From $29 a month - 4

Bazel
Free planLinuxmacOSWindows6.7Free plan - 5
Open Build Service
Free planWebAPILinuxSelf-hosted6.6Free plan - 6
Qbs
Free planAndroidiOSLinuxmacOS6.6Free plan
