Essgee
The facts below are what the maker publishes about Essgee, checked and dated. Our editors have not written about it yet.
The facts
Each one read from Essgee's own pages, with the date it was checked.
What it does
- Emulation caveats
- The project says overall emulation accuracy is nowhere near exact and notes possible sound stuttering.checked 8 Oct 2026
- Emulation limitations
- The project says overall emulation accuracy is not exact, though it considers it sufficient to play many games well.checked 8 Oct 2026
- Graphics and sound libraries
- It uses OpenTK and OpenTK.GLControl for graphics and sound output.checked 8 Oct 2026
- License
- Essgee is released under the MIT License, which permits use, copying, modification and distribution free of charge subject to its conditions.checked 8 Oct 2026
- Media support
- Supported cartridge types include Sega, Codemasters, Korean and Game Boy mappers, as well as the Game Boy Camera.checked 8 Oct 2026
- Other limitations
- The README notes possible sound stuttering and describes the shader system as limited and incompatible with shaders from other emulators.checked 8 Oct 2026
- Purpose
- Essgee is an emulator for several 8-bit consoles and handhelds, mostly made by Sega.checked 8 Oct 2026
- ROM loading
- It recognizes ROMs by file extension and can load zipped files, using the first recognized ROM in the archive.checked 8 Oct 2026
- Runtime
- Essgee is written in C# and uses .NET Framework 4.7.1.checked 8 Oct 2026
- Save states
- The emulator provides eight save-state slots.checked 8 Oct 2026
- Settings
- Users can configure system-specific settings such as controller configuration, region, TV standard and bootstrap ROM paths.checked 8 Oct 2026
- Shader limits
- Its shader system is comparatively limited and is not compatible with shaders from other emulators.checked 8 Oct 2026
- Support and security
- The project pages opened provide no support policy or security/compliance claims.checked 8 Oct 2026
- Supported systems
- It supports the SG-1000, partially supports the SC-3000 and ColecoVision, and supports the Mark III/Master System, Game Gear, Game Boy and partially the Game Boy Color.checked 8 Oct 2026
- Systems
- It supports the Sega SG-1000, partially supports the SC-3000 and ColecoVision, and supports the Mark III/Master System, Game Gear, Game Boy and Game Boy Color.checked 8 Oct 2026
- Technology
- Essgee is written in C# and uses .NET Framework v4.7.1.checked 8 Oct 2026
- Warranty
- The MIT license provides the software “as is,” without warranty.checked 8 Oct 2026
Where it runs
- External devices
- Essgee supports the Game Boy Printer and partially supports the Game Boy Color infrared port, including Pocket Pikachu Color data transfer.checked 8 Oct 2026
- Input and devices
- It supports system-specific controls including controllers, the SC-3000 keyboard, the Master System Light Phaser, the Game Boy Printer, and partial Game Boy Color infrared support.checked 8 Oct 2026
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