
EmberGen
The facts below are what the maker publishes about EmberGen, checked and dated. Our editors have not written about it yet.
Plans and prices
From EmberGen's own pricing page, checked 11 Oct 2001.
| Plan | Price | What it gives you |
|---|---|---|
| EmberGen — Permanent | $3,001, paid once | Includes updates for 12 months · Instantly grants a permanent license · Taxes not included · $180 for optional maintenance annually after the first year |
The facts
Each one read from EmberGen's own pages, with the date it was checked.
What it does
- Audience
- JangaFX says it develops tools for real-time VFX artists, technical artists, and environment artists in games and film.checked 11 Oct 2001
- Exports
- The product page lists final renders, motion vectors, six-point lighting, normal maps, and depth maps among exportable data types.checked 11 Oct 2001
- File formats
- It exports image sequences and flipbooks in EXR, PNG, and TGA, and can export volumes as VDB for use in other software such as Maya or Blender.checked 11 Oct 2001
- Flipbooks
- It creates game-ready flipbooks and sprite sheets and includes an inspector to preview flipbook animations.checked 11 Oct 2001
- Game effects
- The maker describes EmberGen as built for games, with workflows for realistic or stylized fire, explosions, energy, and magical effects.checked 11 Oct 2001
- Import
- EmberGen imports animated FBX and Alembic meshes as emitters or colliders, and imports FBX cameras for compositing.checked 11 Oct 2001
- Notable limits
- The maker says multi-GPU is not currently supported and macOS is not supported for EmberGen.checked 11 Oct 2001
- Presets
- The product includes over 100 preset projects.checked 11 Oct 2001
- Purpose
- EmberGen is a real-time tool for creating fire, smoke, explosions, and other volumetric effects.checked 11 Oct 2001
- Simulation
- EmberGen uses the GPU to simulate and render effects with real-time feedback.checked 11 Oct 2001
- Support
- The maker offers trial support through Discord or email and lists documentation, tutorials, forums, and email support for users.checked 11 Oct 2001
The company
- Company
- JangaFX says it was founded in 2016 by Nick Seavert; the opened company page does not state its headquarters.checked 11 Oct 2001
- Founded
- 2016checked 28 Sep 2001
Where it runs
- Platforms and hardware
- The maker lists Windows and Linux downloads; its requirements page calls for a desktop or laptop PC, a GTX 1060-class NVIDIA GPU or higher or a supported AMD card, and 8 GB RAM, and says macOS is not supported.checked 11 Oct 2001
Money
- Trial
- The 30-day trial provides the full version with unlimited exports and no feature restrictions, requires no credit card, and starts at the first export.checked 11 Oct 2001
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