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A2Engine

Place
#92 of 92
Score
5.4
A2Engine's website

The facts below are what the maker publishes about A2Engine, checked and dated. Our editors have not written about it yet.

The facts

Each one read from A2Engine's own pages, with the date it was checked.

What it does

C++ core
The Lua scripting layer runs on a C++ core with built-in Box2D physics and particle systems.checked 11 Oct 2026
Core
The Lua scripting layer runs atop a C++ core with built-in Box2D physics and fast particle systems.checked 12 Oct 2026
Course context
The University of Michigan EECS 404 course page describes a 2D, multi-language engine with Lua scripting atop a C++ core, and names Box2D and SDL among the libraries used in the course.checked 12 Oct 2026
Creator and support
The site credits Austin Yarger with designing and implementing A2Engine, with support from Nikhil Ghosh, and invites visitors to contact Yarger with questions.checked 11 Oct 2026
Documentation
The site links to A2 Engine documentation hosted as a Google document.checked 12 Oct 2026
Download
The site provides a download link for the engine.checked 12 Oct 2026
Education
The engine is designed for education at the University of Michigan, Ann Arbor.checked 11 Oct 2026
Educational context
The site says University of Michigan game development students build their own engines from scratch using A2 as a reference.checked 12 Oct 2026
Examples
The site links three sample games: The Whispering Crown, Donna the Donut Pilot, and Physics Obstacle Course.checked 12 Oct 2026
Intended audience
The course page describes EECS 404 as an upper-level computer science course for students who want to build game engines from scratch.checked 11 Oct 2026
Intended learners
The EECS 404 course page describes its engine architecture course as intended for junior and senior undergraduate computer science students and says it is programming-intensive.checked 12 Oct 2026
License and source
The site says the engine may be used for any purpose, including commercial use, while its source code remains hidden for educational reasons.checked 12 Oct 2026
Lua architecture
Components are written in Lua with lifecycle functions such as OnStart, OnUpdate and OnDestroy, then attached to Actors (gameobjects).checked 12 Oct 2026
Lua components
Components are written in Lua, use lifecycle functions such as OnStart and OnUpdate, and attach to Actors (gameobjects).checked 11 Oct 2026
Middleware
The University of Michigan course page describes integrating SDL graphics and Box2D physics with the engine.checked 11 Oct 2026
Portability
The course page describes writing multi-platform portable code that may build and run on various operating systems without changes.checked 11 Oct 2026
Purpose
A2 is a simple, Unity-inspired, Lua-based 2D game engine with Box2D physics, designed for education at the University of Michigan, Ann Arbor.checked 12 Oct 2026
Sample games
The site links to three open-source sample games: The Whispering Crown, Donna the Donut Pilot, and Physics Obstacle Course.checked 11 Oct 2026
Scripting languages
Luachecked 24 Sep 2026
Source code model
closed_sourcechecked 24 Sep 2026

Money

Free plan
Yeschecked 24 Sep 2026

The company

Maker
The A2 Engine site credits Austin Yarger as its designer and implementer, with support from Nikhil Ghosh.checked 12 Oct 2026

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