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ShaderMap vs Surface Labs

ShaderMap

6.5#10 in 3d texturing software$19 one-time
Free planWindows
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What both publish

FactShaderMapSurface Labs
SupportUsers can seek help through the ShaderMap support forums to ask questions, report bugs, and get assistance.Support is offered by email plus Discord, itch.io and the public GitHub repository.

ShaderMap plans

  • Basic LicenseFree
  • Student$19, paid once
  • Personal$29, paid once
  • Commercial$49, paid once

Surface Labs plans

  • Early accessFree
  • Early-access downloadFree

Pick ShaderMap if…

ShaderMap suits Windows artists who need to generate or edit PBR and rendering maps, including through batch processing or plugins. The free version may fit users who can work without PRO features; commercial users can choose the Commercial License.

Pick Surface Labs if…

It suits indie developers and people working in Unity, Unreal Engine, Godot, VFX, or other PBR texture workflows. The command-line export and CI support may suit users automating texture output.

Charts they share