Photon Server
5.2#25 in game networking middlewareAPISelf-hostedWindows
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| Fact | Photon Server | Unity |
|---|---|---|
| Headquarters | Hamburg, Germany | San Francisco, California, United States |
| Security | Secure WebSocket connections can be configured with TLS certificates, with the documentation recommending certificates signed by a trusted certificate authority for production. | Unity says it regularly tests its services and securely stores and separates user assets; it also operates a responsible disclosure and bug bounty program. |
| Support | Photon provides a public Discord community, general email contact, and a support form available after logging in. | Unity directs users to its Issue Tracker and Editor bug reporting flow, while Pro includes expedited customer support and Enterprise includes dedicated support. |
It suits teams wanting to run and configure their own multiplayer backend on Windows and .NET/C# environments. It is intended for shared game sessions requiring matchmaking, custom server code, and multiple transport protocols.
Unity suits game and app developers working across supported platforms, including teams building multiplayer or immersive experiences. Plan choice depends on application type and the stated revenue or funding thresholds.