Photon Server
5.2#25 in game networking middlewareAPISelf-hostedWindows
Visit
| Fact | Photon Server | Unity |
|---|---|---|
| Headquarters | Hamburg, Germany | San Francisco, California, United States |
| Integrations | The SDK's LoadBalancing (MyCloud) application is compatible with Photon Cloud and is the recommended setup for clients using PUN, Photon Voice, or Photon Realtime. | Unity Integrations connect Cloud Build, Cloud Diagnostics and Collaborate with webhooks, Discord, Slack and email. |
It suits teams wanting to run and configure their own multiplayer backend on Windows and .NET/C# environments. It is intended for shared game sessions requiring matchmaking, custom server code, and multiple transport protocols.
Unity suits game and app developers working across supported platforms, including teams building multiplayer or immersive experiences. Plan choice depends on application type and the stated revenue or funding thresholds.