
OpenMW-CS
7.2#4 in game modding toolsFree planFree planLinuxmacOSSelf-hostedWindows
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| Fact | OpenMW-CS | UAssetGUI |
|---|---|---|
| Compatibility limit | Mods that require MWSE, MGE XE, or MCP are incompatible with OpenMW because those tools modify the original Morrowind executable. | The v1.0.0.0-alpha.8 release notes say Unreal Engine 5 .pak support did not include IO store or Zen assets. |
| Intended users | The user manual is intended as both an introduction and a reference for the application, including for people familiar with Morrowind modding. | The repository describes the tool as for low-level, hands-on examination and modification of Unreal Engine game assets. |
| License | The source code is released under GNU GPL version 3; shipped fonts, shaders and other assets can have separate licenses. | The project is distributed under the MIT License, which permits use, copying, modification, distribution, sublicensing, and sale subject to its stated conditions. |
OpenMW-CS suits people who want to edit Morrowind-related mods or build original games for the OpenMW engine. Its manual also addresses users familiar with Morrowind modding.
UAssetGUI suits users who need low-level access to Unreal Engine assets and are comfortable editing them manually. Windows users can run it directly; Linux users need the documented Wine route.