Netcode for GameObjects
6.7#11 in game networking middlewareFree planFree planAndroidiOSWebLinux
Visit
| Fact | Netcode for GameObjects | Unity |
|---|---|---|
| Headquarters | San Francisco, California, United States | San Francisco, California, United States |
It suits Unity developers adding networked play to smaller, less complex games, including projects that already use GameObjects. Teams needing matchmaking or full client-side prediction will need to provide those capabilities separately.
Unity suits game and app developers working across supported platforms, including teams building multiplayer or immersive experiences. Plan choice depends on application type and the stated revenue or funding thresholds.