MoA Mocap
6.0#33 in motion capture softwareWindows
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| Fact | MoA Mocap | Rokoko Studio |
|---|---|---|
| Exports | The product page lists BVH and FBX as supported export formats. | Studio exports FBX and BVH with skeleton presets, mesh export and custom overrides; CSV is available on Pro and Enterprise. |
| Headquarters | Seoul, Republic of Korea | Copenhagen, Denmark |
| Integrations | The download page lists live streaming through Unity, Unreal Engine, Warudo, and VMC protocols. | Native real-time integrations are provided for Unreal Engine, Unity, Blender, Maya, Cinema 4D, Houdini, MotionBuilder and iClone. |
| Intended users | The home page describes MoA as designed for beginners and small teams of one to two people, and identifies VTubing, game development, and film production as use cases. | Rokoko says it serves creators across animation and VFX, game development, and education. |
| Purpose | MoA is full-body motion capture software that captures movement using sensors and supports recording and playback. | Rokoko Studio is software for capturing, animating, live streaming, editing, and exporting character animation projects. |
| Retargeting | MoA adjusts captured movement in real time to match different character body proportions. | The animation system supports custom-character import, retargeting and pose-correction tools. |
It is aimed at beginners and small teams of one or two people working in VTubing, games, or film. VTubers need the software and six VIVE Ultimate Trackers for the basic setup.
It suits animation, VFX, game development, and education creators who need character-motion capture and editing. It is also relevant to users who want real-time plugins or video-to-animation processing.