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Mixos Paint vs ShaderMap

Mixos Paint logo

Mixos Paint

8.0#1 in 3d texturing softwareFrom $5.99 a month
Free planAndroidiOSWebAPI
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ShaderMap

6.5#10 in 3d texturing software$19 one-time
Free planWindows
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What both publish

FactMixos PaintShaderMap
IntegrationsExport presets target Blender, Unreal, Unity, Godot, Cinema 4D, Maya and Houdini workflows.ShaderMap supports external image editors and plugins; the maker does not name specific editor integrations on the pages reviewed.

Mixos Paint plans

  • FreeFree
  • Pro$5.99 a month
  • Pro$8.99 a month
  • Max$13.99 a month
  • Max$17.99 a month
  • Pay once license$79, paid once

ShaderMap plans

  • Basic LicenseFree
  • Student$19, paid once
  • Personal$29, paid once
  • Commercial$49, paid once

Pick Mixos Paint if…

Paint suits game artists, motion designers, 3D hobbyists, students and studios working with PBR materials. It is a fit for people who want to paint for free, provided they do not need to export finished maps without a paid plan or license.

Pick ShaderMap if…

ShaderMap suits Windows artists who need to generate or edit PBR and rendering maps, including through batch processing or plugins. The free version may fit users who can work without PRO features; commercial users can choose the Commercial License.

Charts they share