
Mirror Networking
6.7#10 in game networking middlewareFree planFree planAndroidiOSWebLinux
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| Fact | Mirror Networking | Unity |
|---|---|---|
| Headquarters | Germany | San Francisco, California, United States |
| Product | Mirror is a system for building multiplayer capabilities for Unity games. | Unity Engine is game and app development software for creating video games and immersive experiences from CAD and 3D data. |
| Security | The maker says Mirror follows common information security practices, has over 80% test coverage, and relies on no closed-source dependencies other than Unity. | Unity says it regularly tests its services and securely stores and separates user assets; it also operates a responsible disclosure and bug bounty program. |
| Support | The maker invites users to contact [email protected] with questions or policy review requests and says it is happy to help with projects. | Unity directs users to its Issue Tracker and Editor bug reporting flow, while Pro includes expedited customer support and Enterprise includes dedicated support. |
Mirror is for Unity developers building multiplayer games across genres, including small MMORPGs. Its dedicated-server and client-host options give developers different networking setups to work with.
Unity suits game and app developers working across supported platforms, including teams building multiplayer or immersive experiences. Plan choice depends on application type and the stated revenue or funding thresholds.