
Mirror Networking
6.7#10 in game networking middlewareFree planFree planAndroidiOSWebLinux
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| Fact | Mirror Networking | Unity |
|---|---|---|
| Headquarters | Germany | San Francisco, California, United States |
| Integrations | Additional transports connect Mirror with Steam, Epic Online Services, Edgegap Relay, and third-party LiteNetLib and ENet implementations. | Unity Integrations connect Cloud Build, Cloud Diagnostics and Collaborate with webhooks, Discord, Slack and email. |
| Product | Mirror is a system for building multiplayer capabilities for Unity games. | Unity Engine is game and app development software for creating video games and immersive experiences from CAD and 3D data. |
Mirror is for Unity developers building multiplayer games across genres, including small MMORPGs. Its dedicated-server and client-host options give developers different networking setups to work with.
Unity suits game and app developers working across supported platforms, including teams building multiplayer or immersive experiences. Plan choice depends on application type and the stated revenue or funding thresholds.