Meta XR Audio SDK
6.1#18 in game audio middlewareFree planFree planAndroidWindows
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| Fact | Meta XR Audio SDK | Unity Version Control |
|---|---|---|
| Integrations | Meta documents plugins for Unity, Unreal, FMOD and Wwise. | Unity names JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine, and Discord among its integrations and supported tools. |
| Intended users | Meta describes the SDK as a tool for development teams building immersive VR or MR experiences that use spatial audio. | Unity describes the product as source control for game development teams working with large repositories and files. |
| Purpose | The SDK provides spatial audio features for immersive applications, including HRTF rendering, ambisonic playback and room acoustics. | Unity Version Control is an engine-agnostic version control and source code management tool for game development teams, designed for large files and binaries. |
The SDK suits development teams building VR or MR applications that use spatial audio. It is a fit for teams using its listed engines and middleware who can work with a feature-frozen release.
Unity Version Control is aimed at game development teams managing large files and repositories, including teams with artist-oriented file workflows. It can suit teams choosing between hosted cloud servers and self-hosting.