Maya Pulse
5.6#24 in 3d rigging softwareLinuxmacOSWindows
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| Fact | Maya Pulse | Rigify |
|---|---|---|
| Animation controls | The controls documentation describes actions for configuring animation controls, setting their defaults, and controlling their visibility. | The generated rig UI can switch visible bone collections, change custom properties, and convert between IK and FK. |
| License | The repository identifies its license as MIT. | The Blender manual identifies Rigify as GPL, and the Extensions listing specifies GNU GPL version 2.0 or later. |
| Maker | The GitHub profile identifies the project maker as Bohdon Sayre and lists Montréal, QC. | Rigify is maintained as part of the Blender project; the Blender Foundation describes itself as the organization managing Blender's public project. |
| Purpose | Pulse is a rigging framework and toolkit built for Maya. | Rigify is an auto-rigging add-on that creates an armature by combining rig components through a metarig template. |
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Maya Pulse may suit Maya users building character or prop rigs who want a free framework with documented rigging actions and controls. It is intended for users comfortable with an early-development project and manual installation.
Rigify suits Blender users who want to generate character rigs from metarigs and customize the result. Its listed metarigs and rig components cover human, animal, and character anatomy needs.