
LootLocker
6.7#20 in game leaderboard softwareFrom $500 a monthFree planWebAPISelf-hosted
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| Fact | LootLocker | PlayFab |
|---|---|---|
| Integrations | The maker lists SDKs for Unity, Unreal Engine, and Godot, plus REST API integration for GameMaker, Construct, GDevelop, and other HTTP-capable engines. | The product page lists integrations for Xbox, Steam, PlayStation 4 and 5, Nintendo Switch, Apple App Store and Google Play. |
| Product | LootLocker is a player platform for game developers and publishers to manage player relationships, content, and live systems across games. | PlayFab provides backend services for live games and connects players across platforms. |
| Security | LootLocker says data is encrypted in transit and at rest, including backups, and that player and customer data is hosted in the EEA with primary infrastructure in Helsinki, Finland. | Microsoft says developer sign-in migration adds MFA, conditional access, encryption and single sign-on through Microsoft accounts. |
| Self-hosting | Source code access and self-hosted solutions are offered through an Enterprise License. | Microsoft's open-source Thundernetes project lets developers run Windows or Linux game servers on Kubernetes clusters, including on-premises clusters. |
LootLocker suits game developers and publishers building player accounts, progression, commerce, and live systems. It supports teams using Unity, Unreal, Godot, or HTTP-capable engines.
PlayFab is for game developers, from indie teams to AAA studios, who need backend services for live games. It suits teams building player accounts, multiplayer features, live operations, or in-game economies across platforms.