
Hyperstone
7.5#11 in game liveops softwareFree planFree planAndroidiOSWebAPI
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| Fact | Hyperstone | PlayFab |
|---|---|---|
| Analytics | Its analysis dashboards update as player events arrive and include Engagement, Monetization, and Business reports plus an AI Report. | PlayStream supplies a real-time and historical event stream with rules, filtering, search and exports to Azure Blob Storage or Amazon S3. |
| Company size | Gleb Shishov's LinkedIn profile shows Theoretical Studio affiliation and 120 followers on the profile page. | Crunchbase lists PlayFab's employee range as 11–50. |
| Integrations | The maker advertises Unity SDK and server-to-server integration and says its SDK/API can complement analytics, ad mediation, and payment tools. | The product page lists integrations for Xbox, Steam, PlayStation 4 and 5, Nintendo Switch, Apple App Store and Google Play. |
| Privacy | The Unity SDK states that it collects no personally identifiable information, advertising identifiers, or device identifiers. | The terms state that Microsoft will not sell Game Data processed on the customer’s behalf within the scope of the CCPA. |
| Product | Hyperstone is a game optimization platform that tunes prices, difficulty, ad frequency, and LiveOps by testing up to 1,000 combinations at once. | PlayFab provides backend services for live games and connects players across platforms. |
| Security | SDK traffic uses HTTPS/TLS, IP addresses are anonymized before processing, and the service says collected data is not shared with third parties. | Microsoft says developer sign-in migration adds MFA, conditional access, encryption and single sign-on through Microsoft accounts. |
Hyperstone is intended for indie teams, mid-size studios, publishers, and enterprise game teams that want to adjust game settings using player-level metrics. Its free plan may suit teams within the 2,000-install monthly allowance per app.
PlayFab is for game developers, from indie teams to AAA studios, who need backend services for live games. It suits teams building player accounts, multiplayer features, live operations, or in-game economies across platforms.