GameRefinery
6.1#22 in game analytics softwareWebAPI
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| Fact | GameRefinery | Unity Version Control |
|---|---|---|
| Hosting | The service is accessed over the internet from GameRefinery or subcontractor servers; no software is delivered to the client. | Teams can use Unity-hosted cloud servers or deploy the server on their own infrastructure. |
| Integrations | Terms describe an optional connection to iTunes Connect and Google Play Developer accounts, or similar app distributor accounts, for analyzing app information. | Unity names JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine, and Discord among its integrations and supported tools. |
| Intended users | The product is presented for game developers, publishers and marketers working on game roadmaps, competitive analysis and user acquisition. | Unity describes the product as source control for game development teams working with large repositories and files. |
No prices published.
GameRefinery suits game developers, publishers, and marketers planning roadmaps, competitive analysis, live operations, or user acquisition. It is also suited to teams needing web or API access to game-market data.
Unity Version Control is aimed at game development teams managing large files and repositories, including teams with artist-oriented file workflows. It can suit teams choosing between hosted cloud servers and self-hosting.