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GameRefinery vs Unity Version Control

What both publish

FactGameRefineryUnity Version Control
HostingThe service is accessed over the internet from GameRefinery or subcontractor servers; no software is delivered to the client.Teams can use Unity-hosted cloud servers or deploy the server on their own infrastructure.
IntegrationsTerms describe an optional connection to iTunes Connect and Google Play Developer accounts, or similar app distributor accounts, for analyzing app information.Unity names JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine, and Discord among its integrations and supported tools.
Intended usersThe product is presented for game developers, publishers and marketers working on game roadmaps, competitive analysis and user acquisition.Unity describes the product as source control for game development teams working with large repositories and files.

GameRefinery plans

No prices published.

Unity Version Control plans

  • Free tierFree
  • Pay-as-you-goPriced on request
  • Pay-as-you-go—
  • Unity PersonalFree
  • Unity Version Control hosted cloudFree
  • Unity Version Control on-prem seats$38 a month

Pick GameRefinery if…

GameRefinery suits game developers, publishers, and marketers planning roadmaps, competitive analysis, live operations, or user acquisition. It is also suited to teams needing web or API access to game-market data.

Pick Unity Version Control if…

Unity Version Control is aimed at game development teams managing large files and repositories, including teams with artist-oriented file workflows. It can suit teams choosing between hosted cloud servers and self-hosting.

Charts they share