GameFlow
7.4#2 in game controller mapper softwareFree planFree planWebLinuxmacOSSelf-hosted
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| Fact | GameFlow | PadForge |
|---|---|---|
| License | The repository is marked MIT licensed. | The source code is available under the CC BY-NC-SA 4.0 license. |
| Phone controller | A phone browser on the same LAN can provide sticks, D-pad, triggers, motion and optional rumble without installing an app, with up to 16 phones. | A browser on the same Wi-Fi network can act as a controller, with up to 16 phones connected at once and no app installation. |
| Profiles | Profiles are human-editable JSON documents that can be created, duplicated, renamed, imported and exported. | Profiles can switch automatically when a game takes focus, and the app includes 13 starter profiles for different kinds of games. |
| Purpose | GameFlow is cross-platform gamepad tooling that transforms gamepad, keyboard, mouse or phone input through saved profiles into virtual-controller output. | PadForge maps supported input devices to the virtual controller input a game expects. |
| Remapping | Button remapping can suppress the source and toggle other rules while running. | It maps gamepads, wheels, flight sticks, keyboards, and mice to virtual controllers. |
GameFlow may suit players who want to remap game inputs, build custom control profiles, or use a phone browser as a controller. It is also relevant to users of the named motion-emulation software or OBS overlays.
PadForge may suit players whose controller does not match a game's expected input, as well as sim racers, DualSense owners seeking trigger and lightbar effects, and accessibility users. It is for Windows 10 or 11 on x64, or Windows 11 on ARM64, which is listed as preview.