
GameAnalytics
8.2#3 in game analytics softwareFrom $49 a monthFree planAndroidiOSWebAPI
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| Fact | GameAnalytics | Unity Version Control |
|---|---|---|
| Company founding | LinkedIn and the company history identify 2011 as the founding year; the company history names Morten Wulff as founder. | Unity says it was founded as Over the Edge Entertainment in Denmark in 2004 and reorganized as a Delaware corporation in 2009. |
| Integrations | Listed integrations include Unity, Unreal, Roblox, iOS, Android, JavaScript, BigQuery, AWS, Adjust, AppsFlyer, AdMob, ChatGPT, Claude, Cursor, Gemini and Codex. | Unity names JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine, and Discord among its integrations and supported tools. |
| Purpose | GameAnalytics is a data and insights platform built for game developers to analyze players, optimize gameplay and make data-driven decisions. | Unity Version Control is an engine-agnostic version control and source code management tool for game development teams, designed for large files and binaries. |
| Rating on G2 | 4.5 out of 5 from 27 reviews | 4.2 out of 5 from 36 reviews |
GameAnalytics suits indie developers, larger studios, and publishers seeking player analytics, live-operations tools, data access, or store intelligence. Its free plan and range of platform integrations may suit teams working across different game platforms.
Unity Version Control is aimed at game development teams managing large files and repositories, including teams with artist-oriented file workflows. It can suit teams choosing between hosted cloud servers and self-hosting.