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CraftPix vs Unity Version Control

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CraftPix

7.3#3 in game asset marketplacesFrom $2 a month
Free planWeb
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What both publish

FactCraftPixUnity Version Control
Company foundingCraftPix says it was founded in 2016 by Oleg Domrachev and Anton Tyshchenko.Unity says it was founded as Over the Edge Entertainment in Denmark in 2004 and reorganized as a Delaware corporation in 2009.
IntegrationsCraftPix says its graphics can be integrated with Unity, Unreal Engine, Buildbox, Construct 2 and GameSalad.Unity names JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine, and Discord among its integrations and supported tools.
Intended usersCraftPix describes its audience as game developers, indie studios, and hobbyists.Unity describes the product as source control for game development teams working with large repositories and files.
SecurityThe privacy policy says CraftPix uses malware scanning, SSL encryption for sensitive or credit information, and an external payment gateway, while stating it does not use vulnerability scanning or PCI-standard scanning.Unity says Unity Version Control upload and download communications use SSL and that it only allows SSL connections.

CraftPix plans

  • BasicFree
  • Pro$2 a month
  • Individual asset purchase (Match 3 GUI example)$6, paid once
  • Monthly membership$15 a month
  • Yearly membership$24 a year
  • Enterprise$30 a month

Unity Version Control plans

  • Free tierFree
  • Pay-as-you-goPriced on request
  • Pay-as-you-go—
  • Unity PersonalFree
  • Unity Version Control hosted cloudFree
  • Unity Version Control on-prem seats$38 a month

Pick CraftPix if…

CraftPix may suit game developers, indie studios, and hobbyists seeking downloadable art for projects in supported engines. Its freebie license may appeal to users who want assets for personal or commercial work without attribution.

Pick Unity Version Control if…

Unity Version Control is aimed at game development teams managing large files and repositories, including teams with artist-oriented file workflows. It can suit teams choosing between hosted cloud servers and self-hosting.

Charts they share