
Colyseus
8.5#1 in game leaderboard softwareFrom $15 a monthFree planAndroidiOSWebAPI
Visit
It suits developers building real-time multiplayer games who want server-authoritative state synchronization and matchmaking. Teams can choose self-hosting or Colyseus Cloud, depending on their deployment needs.
It suits Unity developers adding networked play to smaller, less complex games, including projects that already use GameObjects. Teams needing matchmaking or full client-side prediction will need to provide those capabilities separately.