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Cascadeur vs Spine

Cascadeur logo

Cascadeur

8.9#1 in animation softwareFrom $96 a year
Free planAndroidiOSAPILinux
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Spine logo

Spine

7.4#26 in animation softwareFrom $850 a year
LinuxmacOSWindows
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What both publish

FactCascadeurSpine
Character riggingYesYes
Export formatsPaid tiers export CASC, FBX, DAE, USD and GLTF, while Free is limited to CASC export.JSON,binary,GIF,PNG,JPEG,AVI,QuickTime video,texture atlas
Free planYesNo
PurposeCascadeur is physics-based 3D animation software for creating character animation without motion capture.Spine is an animation tool focused specifically on 2D animation for games, with an editor and runtimes for using animations in games.

Cascadeur plans

  • FreeFree
  • Indie$19 a month
  • Pro$49 a month
  • Teams$49 a month
  • Educational$49, paid once
  • Indie$96 a year

Spine plans

  • Enterprise$2,499 a year
  • Education — 10 computers$850 a year
  • Education — 25 computers$1,700 a year
  • Education — 50 computers$2,900 a year
  • Essential$69, paid once
  • Professional$379, paid once

Pick Cascadeur if…

Cascadeur suits character animators who want physics-based tools without motion capture, including people working with supported 3D applications. The free plan is limited to non-commercial use and CASC exports.

Pick Spine if…

Spine suits game artists and developers creating 2D character animation for supported runtimes. Its range of rigging tools and export formats may fit workflows that need animation data, images, video, or texture atlases.

Charts they share