Autodesk MotionBuilder
7.8#20 in animation softwareAPILinuxSelf-hostedWindows
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| Fact | Autodesk MotionBuilder | Rokoko Studio |
|---|---|---|
| Company founding | LinkedIn lists Autodesk as founded in 1982. | LinkedIn lists the company as founded in 2014. |
| Company headquarters | LinkedIn lists Autodesk headquarters in San Francisco, California. | Rokoko identifies Copenhagen, Denmark as headquarters, with offices or teams in Denmark, Greece and the United States. |
| Company size | LinkedIn lists Autodesk as having more than 10,000 employees worldwide. | LinkedIn lists Rokoko as privately held with 51–200 employees. |
| Free plan | No | Yes |
| Integrations | MotionBuilder is designed to complement Maya and 3ds Max and exchanges data through Autodesk FBX with applications that support FBX. | Native real-time integrations are provided for Unreal Engine, Unity, Blender, Maya, Cinema 4D, Houdini, MotionBuilder and iClone. |
| Intended users | Autodesk says professional animation and game studios use MotionBuilder to produce high-quality animations. | Rokoko says it serves creators across animation and VFX, game development, and education. |
| Purpose | MotionBuilder is 3D character animation software for capturing, editing, and playing back complex animations. | Rokoko Studio is software for capturing, animating, live streaming, editing, and exporting character animation projects. |
| Rating on G2 | 4.1 out of 5 from 17 reviews | 0.0 out of 5 from 0 reviews. |
You want what its maker publishes above — check its page for the details.
It suits animation, VFX, game development, and education creators who need character-motion capture and editing. It is also relevant to users who want real-time plugins or video-to-animation processing.