Audiokinetic Wwise
7.4#2 in game audio middleware$8,000, paid onceFree planAndroidiOSLinuxmacOS
Visit| Fact | Audiokinetic Wwise | SoLoud |
|---|---|---|
| Purpose | Wwise combines an audio authoring application, sound engine, game simulator, plug-in architecture, and Authoring API for interactive game audio and motion. | SoLoud is an easy-to-use, free, portable C/C++ audio engine for games. |
| Support | Without a Direct Support Plan, users can ask questions through the public Audiokinetic Community Q&A; paid support plans include ticket allowances or unlimited tickets. | The project provides a Google Group, GitHub issue tracker and an IRC channel, while noting that it does not include the support offered by commercial libraries. |
Wwise suits game audio teams building interactive sound and motion for titles using Unity or Unreal Engine. Its per-title and per-platform licensing terms are important for commercial projects.
SoLoud suits game developers who want a free C/C++ audio engine with playback controls, spatial audio, and multiple backends. Its language interfaces may also suit developers working in environments such as Python, Ruby, or GameMaker Studio.