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Audiokinetic Wwise vs SoLoud

SoLoud

6.7#11 in game audio middlewareFree plan
Free planAndroidWebAPILinux
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What both publish

FactAudiokinetic WwiseSoLoud
PurposeWwise combines an audio authoring application, sound engine, game simulator, plug-in architecture, and Authoring API for interactive game audio and motion.SoLoud is an easy-to-use, free, portable C/C++ audio engine for games.
SupportWithout a Direct Support Plan, users can ask questions through the public Audiokinetic Community Q&A; paid support plans include ticket allowances or unlimited tickets.The project provides a Google Group, GitHub issue tracker and an IRC channel, while noting that it does not include the support offered by commercial libraries.

Audiokinetic Wwise plans

  • IndieFree
  • Pro$8,000, paid once
  • Premium$25,000, paid once
  • Platinum$45,000, paid once

SoLoud plans

  • SoLoudFree

Pick Audiokinetic Wwise if…

Wwise suits game audio teams building interactive sound and motion for titles using Unity or Unreal Engine. Its per-title and per-platform licensing terms are important for commercial projects.

Pick SoLoud if…

SoLoud suits game developers who want a free C/C++ audio engine with playback controls, spatial audio, and multiple backends. Its language interfaces may also suit developers working in environments such as Python, Ruby, or GameMaker Studio.

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