Audiokinetic Wwise
7.4#2 in game audio middleware$8,000, paid onceFree planAndroidiOSLinuxmacOS
Visit| Fact | Audiokinetic Wwise | psai |
|---|---|---|
| Headquarters | Montreal, Quebec, Canada | Hamburg, Germany |
| Support | Without a Direct Support Plan, users can ask questions through the public Audiokinetic Community Q&A; paid support plans include ticket allowances or unlimited tickets. | The maker provides a technical-support email and links to a manual, API documentation, tutorials and a Unity forum. |
| Unity integration | The Unity integration includes a plug-in library, C# SDK API bindings, components, and Editor windows. | The Unity version is written in C# without native code and the maker says it works on all Unity target platforms. |
Wwise suits game audio teams building interactive sound and motion for titles using Unity or Unreal Engine. Its per-title and per-platform licensing terms are important for commercial projects.
psai® suits videogame composers and developers building adaptive interactive soundtracks in Unity. The Windows-only native C++ SDK may be relevant to teams seeking a native version.