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Audiokinetic Wwise vs psai

psai

6.8#6 in game audio middlewareFree plan
Free planAndroidiOSAPILinux
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What both publish

FactAudiokinetic Wwisepsai
HeadquartersMontreal, Quebec, CanadaHamburg, Germany
SupportWithout a Direct Support Plan, users can ask questions through the public Audiokinetic Community Q&A; paid support plans include ticket allowances or unlimited tickets.The maker provides a technical-support email and links to a manual, API documentation, tutorials and a Unity forum.
Unity integrationThe Unity integration includes a plug-in library, C# SDK API bindings, components, and Editor windows.The Unity version is written in C# without native code and the maker says it works on all Unity target platforms.

Audiokinetic Wwise plans

  • IndieFree
  • Pro$8,000, paid once
  • Premium$25,000, paid once
  • Platinum$45,000, paid once

psai plans

  • psai® for UnityFree
  • psai® Music Engine Pro—

Pick Audiokinetic Wwise if…

Wwise suits game audio teams building interactive sound and motion for titles using Unity or Unreal Engine. Its per-title and per-platform licensing terms are important for commercial projects.

Pick psai if…

psai® suits videogame composers and developers building adaptive interactive soundtracks in Unity. The Windows-only native C++ SDK may be relevant to teams seeking a native version.

Charts they share