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Audiokinetic Wwise vs miniaudio

What both publish

FactAudiokinetic Wwiseminiaudio
PurposeWwise combines an audio authoring application, sound engine, game simulator, plug-in architecture, and Authoring API for interactive game audio and motion.miniaudio is an audio playback and capture library for C and C++.
SupportWithout a Direct Support Plan, users can ask questions through the public Audiokinetic Community Q&A; paid support plans include ticket allowances or unlimited tickets.The security policy directs users to submit a pull request or post a ticket to the public GitHub issue tracker.

Audiokinetic Wwise plans

  • IndieFree
  • Pro$8,000, paid once
  • Premium$25,000, paid once
  • Platinum$45,000, paid once

miniaudio plans

No prices published.

Pick Audiokinetic Wwise if…

Wwise suits game audio teams building interactive sound and motion for titles using Unity or Unreal Engine. Its per-title and per-platform licensing terms are important for commercial projects.

Pick miniaudio if…

miniaudio suits C and C++ developers building audio playback or capture into applications. Its low-level API serves applications handling their own mixing, while the high-level API is intended for complex mixing and effects.

Charts they share