Audiokinetic Wwise
7.4#2 in game audio middleware$8,000, paid onceFree planAndroidiOSLinuxmacOS
Visit| Fact | Audiokinetic Wwise | miniaudio |
|---|---|---|
| Purpose | Wwise combines an audio authoring application, sound engine, game simulator, plug-in architecture, and Authoring API for interactive game audio and motion. | miniaudio is an audio playback and capture library for C and C++. |
| Support | Without a Direct Support Plan, users can ask questions through the public Audiokinetic Community Q&A; paid support plans include ticket allowances or unlimited tickets. | The security policy directs users to submit a pull request or post a ticket to the public GitHub issue tracker. |
No prices published.
Wwise suits game audio teams building interactive sound and motion for titles using Unity or Unreal Engine. Its per-title and per-platform licensing terms are important for commercial projects.
miniaudio suits C and C++ developers building audio playback or capture into applications. Its low-level API serves applications handling their own mixing, while the high-level API is intended for complex mixing and effects.