Audiokinetic Wwise
7.4#2 in game audio middleware$8,000, paid onceFree planAndroidiOSLinuxmacOS
Visit| Fact | Audiokinetic Wwise | Master Audio |
|---|---|---|
| Support | Without a Direct Support Plan, users can ask questions through the public Audiokinetic Community Q&A; paid support plans include ticket allowances or unlimited tickets. | The Welcome Window links to the official forum, Discord, and email support at [email protected]. |
Wwise suits game audio teams building interactive sound and motion for titles using Unity or Unreal Engine. Its per-title and per-platform licensing terms are important for commercial projects.
Master Audio is for Unity project developers configuring audio through the Unity Editor and project scenes. It may suit projects needing sound variation, music controls, spatial audio, or optional multiplayer audio.