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Audiokinetic Wwise vs irrKlang

irrKlang

6.8#5 in game audio middleware€65, paid once
Free planLinuxmacOSWindows
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What both publish

FactAudiokinetic WwiseirrKlang
HeadquartersMontreal, Quebec, CanadaNeulengbach, Austria
SupportWithout a Direct Support Plan, users can ask questions through the public Audiokinetic Community Q&A; paid support plans include ticket allowances or unlimited tickets.The maker directs users to its forum or email contact for questions, and the Pro full license includes prioritized email support.

Audiokinetic Wwise plans

  • IndieFree
  • Pro$8,000, paid once
  • Premium$25,000, paid once
  • Platinum$45,000, paid once

irrKlang plans

  • irrKlang non commercialFree
  • irrKlang Pro hobbyist (unlimited)€65, paid once
  • irrKlang Pro indie (unlimited)€290, paid once
  • irrKlang Pro full (single product)€490, paid once
  • irrKlang Pro unlimited (unlimited)€2,950, paid once

Pick Audiokinetic Wwise if…

Wwise suits game audio teams building interactive sound and motion for titles using Unity or Unreal Engine. Its per-title and per-platform licensing terms are important for commercial projects.

Pick irrKlang if…

It suits developers building audio into C++, C#, or other .NET projects across Windows, Linux, and macOS. Non-commercial users can use it for free; commercial products require a Pro license.

Charts they share