Audiokinetic Wwise
7.4#2 in game audio middleware$8,000, paid onceFree planAndroidiOSLinuxmacOS
Visit| Fact | Audiokinetic Wwise | irrKlang |
|---|---|---|
| Headquarters | Montreal, Quebec, Canada | Neulengbach, Austria |
| Support | Without a Direct Support Plan, users can ask questions through the public Audiokinetic Community Q&A; paid support plans include ticket allowances or unlimited tickets. | The maker directs users to its forum or email contact for questions, and the Pro full license includes prioritized email support. |
Wwise suits game audio teams building interactive sound and motion for titles using Unity or Unreal Engine. Its per-title and per-platform licensing terms are important for commercial projects.
It suits developers building audio into C++, C#, or other .NET projects across Windows, Linux, and macOS. Non-commercial users can use it for free; commercial products require a Pro license.