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Audiokinetic Wwise vs GameSynth Runtime

What both publish

FactAudiokinetic WwiseGameSynth Runtime
HeadquartersMontreal, Quebec, CanadaTsugi G.K.'s contact page lists its address as Yoneyama 3-5-8, Chuo-ku, 950–0916 Niigata, Japan.
PurposeWwise combines an audio authoring application, sound engine, game simulator, plug-in architecture, and Authoring API for interactive game audio and motion.GameSynth Runtime generates game sounds in real time from patches designed in the GameSynth tool and input parameters from a game.

Audiokinetic Wwise plans

  • IndieFree
  • Pro$8,000, paid once
  • Premium$25,000, paid once
  • Platinum$45,000, paid once

GameSynth Runtime plans

No prices published.

Pick Audiokinetic Wwise if…

Wwise suits game audio teams building interactive sound and motion for titles using Unity or Unreal Engine. Its per-title and per-platform licensing terms are important for commercial projects.

Pick GameSynth Runtime if…

It is intended for teams creating interactive procedural audio for games and other production contexts listed by Tsugi. Developers using Unity, Unreal, consoles, or embedded devices may find its integrations relevant.

Charts they share