Audiokinetic Wwise
7.4#2 in game audio middleware$8,000, paid onceFree planAndroidiOSLinuxmacOS
Visit| Fact | Audiokinetic Wwise | GameSynth Runtime |
|---|---|---|
| Headquarters | Montreal, Quebec, Canada | Tsugi G.K.'s contact page lists its address as Yoneyama 3-5-8, Chuo-ku, 950–0916 Niigata, Japan. |
| Purpose | Wwise combines an audio authoring application, sound engine, game simulator, plug-in architecture, and Authoring API for interactive game audio and motion. | GameSynth Runtime generates game sounds in real time from patches designed in the GameSynth tool and input parameters from a game. |
No prices published.
Wwise suits game audio teams building interactive sound and motion for titles using Unity or Unreal Engine. Its per-title and per-platform licensing terms are important for commercial projects.
It is intended for teams creating interactive procedural audio for games and other production contexts listed by Tsugi. Developers using Unity, Unreal, consoles, or embedded devices may find its integrations relevant.