Audiokinetic Wwise
7.4#2 in game audio middleware$8,000, paid onceFree planAndroidiOSLinuxmacOS
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| Fact | Audiokinetic Wwise | Elias |
|---|---|---|
| Headquarters | Montreal, Quebec, Canada | Värmdö, Sweden |
| Support | Without a Direct Support Plan, users can ask questions through the public Audiokinetic Community Q&A; paid support plans include ticket allowances or unlimited tickets. | Support options include an online manual, tutorials, Discord, email, video calls, shared chat rooms and on-site visits. |
Wwise suits game audio teams building interactive sound and motion for titles using Unity or Unreal Engine. Its per-title and per-platform licensing terms are important for commercial projects.
Elias suits composers and sound designers creating adaptive game audio, as well as programmers building tools and workflows through its APIs and wrappers. It is aimed at game projects that need interactive sound and music across supported build targets.