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Audiokinetic Wwise vs Elias

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Elias

6.8#4 in game audio middleware€5,850, paid once
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What both publish

FactAudiokinetic WwiseElias
HeadquartersMontreal, Quebec, CanadaVärmdö, Sweden
SupportWithout a Direct Support Plan, users can ask questions through the public Audiokinetic Community Q&A; paid support plans include ticket allowances or unlimited tickets.Support options include an online manual, tutorials, Discord, email, video calls, shared chat rooms and on-site visits.

Audiokinetic Wwise plans

  • IndieFree
  • Pro$8,000, paid once
  • Premium$25,000, paid once
  • Platinum$45,000, paid once

Elias plans

  • Explorer Standard€5,850, paid once
  • Colonizer Premium€15,000, paid once
  • Scout Basic—

Pick Audiokinetic Wwise if…

Wwise suits game audio teams building interactive sound and motion for titles using Unity or Unreal Engine. Its per-title and per-platform licensing terms are important for commercial projects.

Pick Elias if…

Elias suits composers and sound designers creating adaptive game audio, as well as programmers building tools and workflows through its APIs and wrappers. It is aimed at game projects that need interactive sound and music across supported build targets.

Charts they share