arcdEx
6.2#8 in game asset extractorsFree planFree planLinux
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| Fact | arcdEx | Source 2 Viewer |
|---|---|---|
| Purpose | arcdEx is a tool to work with .arcd files generated by the Defold game engine. | Source 2 Viewer browses VPK archives and views, exports, and decompiles Source 2 assets such as maps, models, materials, textures, and sounds. |
| Support | The original README says feature requests and bug reports are intentionally disabled and that patches are welcome. | The maker directs users to report issues and notes that reports with a file path and error message usually get looked at quickly. |
| Texture support | It can inspect and extract .texturec files and their contained textures. | The texture viewer supports channel, depth layer, mip level, cubemap, and HDR viewing, and can export textures to PNG, TGA, or other image formats. |
arcdEx suits Linux users who need to inspect or extract assets from Defold game archives. It is particularly relevant when working with archive contents, textures, or Lua source available in supported web projects.
It suits people exploring, extracting, or converting assets from Source 2 game files, including users who want to work with exports in Blender, Unity, or Unreal Engine. Developers can also use the command-line utility or ValveResourceFormat library to handle resource files programmatically.