
Amplitude Audio SDK
6.8#3 in game audio middlewareFree planFree planAndroidiOSLinuxmacOS
Visit
| Fact | Amplitude Audio SDK | miniaudio |
|---|---|---|
| Platforms | The SDK lists Android, iOS, Linux, OS X, and Windows as supported platforms. | The site lists Windows, macOS, Linux, BSD, iOS, Android, and Web through Emscripten. |
| Purpose | Amplitude is a cross-platform audio engine designed for games and supports audio for 2D, 3D, and VR/AR environments. | miniaudio is an audio playback and capture library for C and C++. |
| Support | The documentation directs users with installation issues to Discord and recommends Discord community support or GitHub issues for troubleshooting. | The security policy directs users to submit a pull request or post a ticket to the public GitHub issue tracker. |
No prices published.
Amplitude Audio SDK suits game developers who need configurable audio processing and spatial audio across supported platforms. Its beta status and development-only nightly builds make it less suited to production use at present.
miniaudio suits C and C++ developers building audio playback or capture into applications. Its low-level API serves applications handling their own mixing, while the high-level API is intended for complex mixing and effects.