
Amplitude Audio SDK
6.8#3 in game audio middlewareFree planFree planAndroidiOSLinuxmacOS
Visit
| Fact | Amplitude Audio SDK | Meta XR Audio SDK |
|---|---|---|
| Integrations | Official integrations are available for O3DE, ezEngine, Godot 4+, and Flax Engine. | Meta documents plugins for Unity, Unreal, FMOD and Wwise. |
| Purpose | Amplitude is a cross-platform audio engine designed for games and supports audio for 2D, 3D, and VR/AR environments. | The SDK provides spatial audio features for immersive applications, including HRTF rendering, ambisonic playback and room acoustics. |
Amplitude Audio SDK suits game developers who need configurable audio processing and spatial audio across supported platforms. Its beta status and development-only nightly builds make it less suited to production use at present.
The SDK suits development teams building VR or MR applications that use spatial audio. It is a fit for teams using its listed engines and middleware who can work with a feature-frozen release.