
Amplitude Audio SDK
6.8#3 in game audio middlewareFree planFree planAndroidiOSLinuxmacOS
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| Fact | Amplitude Audio SDK | irrKlang |
|---|---|---|
| Extensibility | Plugins can add custom codecs, filters, resampling algorithms, drivers, fading algorithms, and pipeline nodes. | Playback formats can be extended with plugins, and users can provide their own file-format readers and decoders. |
| Integrations | Official integrations are available for O3DE, ezEngine, Godot 4+, and Flax Engine. | irrKlang is independent of Irrlicht and can be used in projects that do not use it. |
| Security and compliance | The opened maker pages identify the SDK as open source under Apache-2.0 and do not state a security certification or compliance standard. | The maker's license page provides an as-is warranty disclaimer and disclaims liability for damages; it does not state a security certification. |
| Support | The documentation directs users with installation issues to Discord and recommends Discord community support or GitHub issues for troubleshooting. | The maker directs users to its forum or email contact for questions, and the Pro full license includes prioritized email support. |
Amplitude Audio SDK suits game developers who need configurable audio processing and spatial audio across supported platforms. Its beta status and development-only nightly builds make it less suited to production use at present.
It suits developers building audio into C++, C#, or other .NET projects across Windows, Linux, and macOS. Non-commercial users can use it for free; commercial products require a Pro license.