
Amplitude Audio SDK
6.8#3 in game audio middlewareFree planFree planAndroidiOSLinuxmacOS
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| Fact | Amplitude Audio SDK | GameSynth Runtime |
|---|---|---|
| Availability | The SDK documentation says the software is in beta with no official release yet; nightly builds are for development and are not recommended for production. | The maker's FAQ says GameSynth Runtime is not publicly available and that companies can contact Tsugi about project-specific versions through its R&D services. |
| Purpose | Amplitude is a cross-platform audio engine designed for games and supports audio for 2D, 3D, and VR/AR environments. | GameSynth Runtime generates game sounds in real time from patches designed in the GameSynth tool and input parameters from a game. |
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Amplitude Audio SDK suits game developers who need configurable audio processing and spatial audio across supported platforms. Its beta status and development-only nightly builds make it less suited to production use at present.
It is intended for teams creating interactive procedural audio for games and other production contexts listed by Tsugi. Developers using Unity, Unreal, consoles, or embedded devices may find its integrations relevant.