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Amplitude Audio SDK vs Elias

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Elias

6.8#4 in game audio middleware€5,850, paid once
AndroidiOSmacOSWindows
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What both publish

FactAmplitude Audio SDKElias
Audio processingUsers can customize the processing pipeline, including filters, room effects, and spatialization, and configure it per runtime platform.The feature list includes spatialized 3D audio and DSP such as filters, compressors and reverbs.
ExtensibilityPlugins can add custom codecs, filters, resampling algorithms, drivers, fading algorithms, and pipeline nodes.Elias is written in C and C++, supports Python tooling and automations, and offers source code access at higher license tiers.
IntegrationsOfficial integrations are available for O3DE, ezEngine, Godot 4+, and Flax Engine.The maker says Unity and Godot integrations are provided out of the box and that custom or other engines can be integrated.
Security and complianceThe opened maker pages identify the SDK as open source under Apache-2.0 and do not state a security certification or compliance standard.The maker's privacy policy says the website collects device information including browser, IP address, time zone and cookies.
SupportThe documentation directs users with installation issues to Discord and recommends Discord community support or GitHub issues for troubleshooting.Support options include an online manual, tutorials, Discord, email, video calls, shared chat rooms and on-site visits.

Amplitude Audio SDK plans

  • Amplitude Audio SDKFree
  • Amplitude Studio FreeFree
  • Amplitude Studio PaidPriced on request

Elias plans

  • Explorer Standard€5,850, paid once
  • Colonizer Premium€15,000, paid once
  • Scout Basic—

Pick Amplitude Audio SDK if…

Amplitude Audio SDK suits game developers who need configurable audio processing and spatial audio across supported platforms. Its beta status and development-only nightly builds make it less suited to production use at present.

Pick Elias if…

Elias suits composers and sound designers creating adaptive game audio, as well as programmers building tools and workflows through its APIs and wrappers. It is aimed at game projects that need interactive sound and music across supported build targets.

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