
AccelByte Multiplayer Servers
6.3#11 in game server orchestration softwareFrom $0.05 a monthWebAPILinuxSelf-hosted
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| Fact | AccelByte Multiplayer Servers | PlayServ Deploy |
|---|---|---|
| Headquarters | Bellevue, Washington, United States | Nicosia, Cyprus |
| Security | AccelByte says player and game data is encrypted at rest and in transit, with TLS 1.2 or above for data moving between systems. | PlayServ says it encrypts information at rest and in transit, and recommends strong passwords and account two-factor authentication. |
You want what its maker publishes above — check its page for the details.
You want what its maker publishes above — check its page for the details.