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AccelByte Gaming Services vs LootLocker

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LootLocker

6.7#20 in game leaderboard softwareFrom $500 a month
Free planWebAPISelf-hosted
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What both publish

FactAccelByte Gaming ServicesLootLocker
IntegrationsThe game SDKs support Unreal Engine and Unity, while the TypeScript SDK can be used in a browser or service environment.The maker lists SDKs for Unity, Unreal Engine, and Godot, plus REST API integration for GameMaker, Construct, GDevelop, and other HTTP-capable engines.
ProductAccelByte Gaming Services is a managed backend platform for building and operating online games.LootLocker is a player platform for game developers and publishers to manage player relationships, content, and live systems across games.
SecurityAccelByte says it is ISO 27001 compliant and commissions regular third-party penetration tests of AGS infrastructure and services.LootLocker says data is encrypted in transit and at rest, including backups, and that player and customer data is hosted in the EEA with primary infrastructure in Helsinki, Finland.

AccelByte Gaming Services plans

  • Public Cloud FoundationsFree
  • CommunityFree
  • Standard support$1,000 a month
  • Private Cloud Foundations$1,500 a month
  • Private Cloud Multiplayer$2,500 a month
  • Private Cloud Online$2,500 a month

LootLocker plans

  • PersonalFree
  • Pro$500 a month
  • PublisherPriced on request

Pick AccelByte Gaming Services if…

AGS is intended for game studios building and operating online games, from small teams to global launches. It may suit teams seeking managed backend services for player accounts, multiplayer and live operations.

Pick LootLocker if…

LootLocker suits game developers and publishers building player accounts, progression, commerce, and live systems. It supports teams using Unity, Unreal, Godot, or HTTP-capable engines.

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